Files
SVSimServer/SVSim.BattleEngine/Engine/UIGeometry.cs

15 lines
364 B
C#

using UnityEngine;
public class UIGeometry
{
public BetterList<Vector3> verts = new BetterList<Vector3>();
public BetterList<Vector2> uvs = new BetterList<Vector2>();
public BetterList<Color32> cols = new BetterList<Color32>();
private BetterList<Vector3> mRtpVerts = new BetterList<Vector3>();
public bool hasVertices => verts.size > 0;
}