Files
SVSimServer/SVSim.BattleEngine/Engine/BMSymbol.cs

30 lines
370 B
C#

using System;
using UnityEngine;
[Serializable]
public class BMSymbol
{
public string sequence;
private bool mIsValid;
private int mLength;
private int mOffsetX;
private int mOffsetY;
private int mWidth;
private int mHeight;
private int mAdvance;
private Rect mUV;
public void MarkAsChanged()
{
mIsValid = false;
}
}