Files
SVSimServer/SVSim.BattleNode/Sessions/Dispatch/Handlers/TurnEndFinalHandler.cs

28 lines
1.1 KiB
C#

using SVSim.BattleNode.Protocol;
namespace SVSim.BattleNode.Sessions.Dispatch.Handlers;
internal sealed class TurnEndFinalHandler : IFrameHandler
{
public IReadOnlyList<DispatchRoute> Handle(FrameDispatchContext ctx)
{
// case 4: Bot — Judge to sender only.
if (ctx.Type == BattleType.Bot && ctx.SenderPhase == BattleSessionPhase.AfterReady)
return new[] { new DispatchRoute(ctx.From, BattleFrames.BuildJudgeBroadcast(), false) };
// case 9: general — forward the envelope to other + paired BattleFinish + Terminal.
if (ctx.SenderPhase == BattleSessionPhase.AfterReady)
{
ctx.State.SessionPhase = BattleSessionPhase.Terminal;
return new[]
{
new DispatchRoute(ctx.Other, ctx.Env, false),
new DispatchRoute(ctx.From, BattleFrames.BuildBattleFinish(BattleResult.LifeWin), true),
new DispatchRoute(ctx.Other, BattleFrames.BuildBattleFinish(BattleResult.LifeLose), true),
};
}
return Array.Empty<DispatchRoute>();
}
}