28 lines
1.1 KiB
C#
28 lines
1.1 KiB
C#
using SVSim.BattleNode.Protocol;
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namespace SVSim.BattleNode.Sessions.Dispatch.Handlers;
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internal sealed class TurnEndFinalHandler : IFrameHandler
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{
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public IReadOnlyList<DispatchRoute> Handle(FrameDispatchContext ctx)
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{
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// case 4: Bot — Judge to sender only.
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if (ctx.Type == BattleType.Bot && ctx.SenderPhase == BattleSessionPhase.AfterReady)
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return new[] { new DispatchRoute(ctx.From, BattleFrames.BuildJudgeBroadcast(), false) };
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// case 9: general — forward the envelope to other + paired BattleFinish + Terminal.
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if (ctx.SenderPhase == BattleSessionPhase.AfterReady)
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{
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ctx.State.SessionPhase = BattleSessionPhase.Terminal;
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return new[]
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{
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new DispatchRoute(ctx.Other, ctx.Env, false),
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new DispatchRoute(ctx.From, BattleFrames.BuildBattleFinish(BattleResult.LifeWin), true),
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new DispatchRoute(ctx.Other, BattleFrames.BuildBattleFinish(BattleResult.LifeLose), true),
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};
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}
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return Array.Empty<DispatchRoute>();
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}
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}
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