Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
25 lines
760 B
C#
25 lines
760 B
C#
using UnityEngine;
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namespace Wizard;
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public class CompetitionResultAnimationHandler : IResultAnimationHandler
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{
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private readonly GameObject _resultAnimationAgentObj;
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private readonly CompetitionResultAnimationAgent _resultAnimationAgentIns;
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public ResultAnimationAgent m_resultAnimationAgent => _resultAnimationAgentIns;
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public CompetitionResultAnimationHandler(BattleCamera battleCamera)
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{
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_resultAnimationAgentObj = new GameObject();
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_resultAnimationAgentIns = _resultAnimationAgentObj.AddComponent<CompetitionResultAnimationAgent>();
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_resultAnimationAgentIns.GetComponent<CompetitionResultAnimationAgent>().SetBattleCamera(battleCamera);
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}
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public void Destroy()
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{
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Object.Destroy(_resultAnimationAgentObj);
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}
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}
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