Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/AIWhenPlaySpellboost.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

142 lines
5.4 KiB
C#

using System.Collections.Generic;
namespace Wizard;
public class AIWhenPlaySpellboost : AIWhenPlayTagArgument
{
private AIPolishConvertedExpression _boostCount;
private readonly int BOOST_COUNT_ARG_OFFSET = 1;
protected override int SELECT_TYPE_OFFSET => 2;
public AIWhenPlaySpellboost(string text)
: base(text)
{
}
protected override void InitExpressions(string text)
{
base.InitExpressions(text);
_boostCount = _exprList[_exprList.Count - BOOST_COUNT_ARG_OFFSET];
}
protected override void CreateLegalSelectTypes()
{
base.LegalSelectTypes = new AIScriptTokenArgType[3]
{
AIScriptTokenArgType.ALL_SELECT,
AIScriptTokenArgType.TARGET_SELECT,
AIScriptTokenArgType.SECOND_TARGET_SELECT
};
}
public override void Execute(AIVirtualCard tagOwner, AIVirtualField field, List<int> playPtn, AISituationInfo situation = null)
{
List<AIVirtualCard> targetsFromField = GetTargetsFromField(tagOwner, field, playPtn, situation);
if (targetsFromField != null && targetsFromField.Count > 0)
{
ExecuteSpellboost(tagOwner, field, targetsFromField, playPtn, situation);
}
}
private void ExecuteSpellboost(AIVirtualCard tagOwner, AIVirtualField field, List<AIVirtualCard> targets, List<int> playPtn, AISituationInfo situation)
{
if (targets != null && targets.Count > 0)
{
int boostCount = GetBoostCount(tagOwner, playPtn, field, situation);
switch (base.SelectType)
{
case AIScriptTokenArgType.ALL_SELECT:
AISpellboostSimulationUtility.SpellboostAll(targets, boostCount);
break;
case AIScriptTokenArgType.TARGET_SELECT:
case AIScriptTokenArgType.SECOND_TARGET_SELECT:
ExecuteTargetSelectSpellboost(tagOwner, boostCount, targets, situation, field, playPtn);
break;
case AIScriptTokenArgType.RANDOM_MULTI_SELECT:
break;
}
}
}
private void ExecuteTargetSelectSpellboost(AIVirtualCard owner, int boostCount, List<AIVirtualCard> targets, AISituationInfo situation, AIVirtualField field, List<int> playPtn)
{
if (situation != null)
{
if (situation.IsTargetExists(base.SelectType))
{
AISpellboostSimulationUtility.SpellboostTarget(situation, boostCount, targets, base.SelectType);
}
else
{
SpellboostTargetPrediction(owner, boostCount, targets, situation, field, playPtn);
}
}
}
private void SpellboostTargetPrediction(AIVirtualCard owner, int boostCount, List<AIVirtualCard> targets, AISituationInfo situation, AIVirtualField field, List<int> playPtn)
{
List<AIVirtualCard> candidates = AITargetSelectFilteringUtility.SelectCandidatesWithForceTargeting(targets, owner, playPtn);
SelectBestTargetToSpellboost(candidates, field, situation, boostCount, base.SelectType);
}
private void SelectBestTargetToSpellboost(List<AIVirtualCard> candidates, AIVirtualField field, AISituationInfo situation, int boostCount, AIScriptTokenArgType whichTarget)
{
AIVirtualCard target = AISpellboostSimulationUtility.SelectBestTargetForSpellboost(field, boostCount, candidates);
situation.SetSingleTargetInInfo(target, TargetSelectType.Default, whichTarget);
AISpellboostSimulationUtility.SpellboostTarget(situation, boostCount, candidates, whichTarget);
}
public override void ExecuteForPlayPtnEvaluation(AIVirtualCard owner, AIVirtualField field, List<int> playPtn, AISituationInfo situation)
{
List<AIVirtualCard> targetsFromField = GetTargetsFromField(owner, field, playPtn, situation);
if (targetsFromField != null && targetsFromField.Count > 0)
{
ExecuteSpellboost(owner, field, targetsFromField, playPtn, situation);
}
}
public override void PseudoExecute(AIVirtualField field, AISinglePlayptnRecord record, PlayedCardInfo playInfo, AIVirtualTargetSelectAction situation)
{
AIVirtualCard card = playInfo.Card;
List<int> playPtn = record.PlayPtn;
List<AIVirtualCard> targetsFromField = GetTargetsFromField(card, field, playPtn, situation);
if (targetsFromField != null && targetsFromField.Count > 0)
{
ExecuteSpellboost(card, field, targetsFromField, playPtn, situation);
}
}
protected override List<AIVirtualCard> GetCandidateRange(AIVirtualField field)
{
return field.GetSimulationHandCards();
}
public override List<AIVirtualCard> GetFilteredTargets(List<AIVirtualCard> candidates, AIVirtualCard tagOwner, List<int> playPtn, AISituationInfo situation, bool isBlockDead = true)
{
return AIFilteringUtility.FilteringForSpellboost(candidates, tagOwner, base.Filters, playPtn, situation);
}
public override TargetSelectType GetTargetSelectType()
{
return TargetSelectType.NormalRuleBase;
}
public override void RegisterRuleBaseTargets(List<AIVirtualCard> candidates, AIVirtualCard actor, AIVirtualField field, AIVirtualTargetSelectAction situation, ref List<AIVirtualCard> targetList)
{
base.RegisterRuleBaseTargets(candidates, actor, field, situation, ref targetList);
int boostCount = GetBoostCount(actor, null, field, situation);
AIVirtualCard aIVirtualCard = AISpellboostSimulationUtility.SelectBestTargetForSpellboost(field, boostCount, candidates);
if (aIVirtualCard != null)
{
targetList = AIParamQuery.AddElementToList(aIVirtualCard, targetList);
}
}
public int GetBoostCount(AIVirtualCard tagOwner, List<int> playPtn, AIVirtualField field, AISituationInfo situation)
{
return (int)_boostCount.EvalArg(tagOwner, playPtn, field, situation);
}
}