Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/AIVirtualFieldRollBackStackProcessor.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

41 lines
921 B
C#

using System.Collections.Generic;
namespace Wizard;
public class AIVirtualFieldRollBackStackProcessor : AIVirtualFieldRollBackBasicProcessor
{
private Stack<AIVirtualFieldRollBackRecord> _recordStack;
public bool HasRecord => _recordStack.Count > 0;
public AIVirtualFieldRollBackStackProcessor(AIVirtualField targetField)
: base(targetField)
{
_recordStack = new Stack<AIVirtualFieldRollBackRecord>();
}
public void RegisterRecord()
{
_recordStack.Push(new AIVirtualFieldRollBackRecord(_field));
}
public override void ResetVirtualFieldToStart()
{
base.ResetVirtualFieldToStart();
_recordStack.Clear();
}
public void RollBackFieldWithIteration(int iteration = 1)
{
for (int i = 0; i < iteration; i++)
{
if (!HasRecord)
{
break;
}
AIVirtualFieldRollBackRecord record = _recordStack.Pop();
RollBackFromOneRecord(record);
}
}
}