Squashes 146 commits from battle-engine-extraction. Net: 2,045 files changed, +11,896 / -158,687 lines. Ships engine passes 4-7 (dead-code cull, view-layer stub, receive-path shrink) plus the Phase-5 AsyncLocal ambient deletion that turns concurrent battles into a type-system property rather than a scope contract. ## What landed **Passes 4-7 (chunks 1-34):** Extended the Phase-4 const-false collapse into a cascading cull across the skill graph, view layer, and receive-path periphery. Six mode flags (IsWatchBattle/IsReplayBattle/IsAdmin/IsAdminWatch/IsPuzzleQuest/ IsAINetwork) became `const false`, every guarded block deleted. Field*.cs subclass ctors + BackGroundBase + ObjectChecker culled to no-ops. Mulligan family reworked to take a mgr param through IMulliganMgr.InitMulligan. Emotion/Recovery/Resource clusters null-stubbed. Prediction/OperationSimulator/ skill filters converted from static ambient reads to per-mgr reads via SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr / ins.BattleMgr / this.BattleMgr. **Phase-5 ambient rip (chunks 35-47):** Deleted BattleAmbient / BattleAmbient- Context / TestBattleScope in full. Every per-battle mutable slot now lives on the mgr instance itself: mgr.InstanceIsForecast / InstanceIsRandomDraw / InstanceRecoveryInfo / InstanceViewerId / InstanceNetworkAgent / GameMgr BattleManagerBase.GetIns() returns null unconditionally; the residual static flags + 3 façades (Certification.ViewerId, Data.BattleRecoveryInfo, ToolboxGame.RealTimeNetworkAgent) are null-tolerant defaults kept for the handful of engine-internal readers that still reference their types. Zero BattleAmbient references anywhere in engine + node + tests. Added pre-seeded GameMgr ctor overload threaded through the mgr chain (BattleManagerBase → SingleBattleMgr / NetworkBattleManagerBase → NetworkStandard- BattleMgr → HeadlessBattleMgr / HeadlessNetworkBattleMgr). Fixtures build a GameMgr, seed it via HeadlessEngineEnv.SeedCharaIds/SeedNetUser, and pass it to the mgr's ctor — no ambient reach. Node side (SVSim.BattleNode/SessionBattleEngine): _ctx replaced with a plain GameMgr field; 34 `using var _ambient = BattleAmbient.Enter(_ctx)` scope wraps ripped from every accessor and mutator; EngineGlobalInit.WirePerSessionGameMgr takes GameMgr as a param and runs from SessionBattleEngine.SetupInternal BEFORE mgr construction. Test side: TestBattleScope deleted; 18 fixture [SetUp]s migrated to `HeadlessEngineEnv.EnsureProcessGlobals()`; MultiInstanceEngineTests rewritten around per-mgr construction (GetIns() → null is the pinned invariant). ## Regression fixes - **chunk-48** (MulliganCtrl): chunk-35's `= null` stubs on card lookups broke the live receive-driven Deal path (BattlePlayerBase.DrawCard NRE'd downstream of NetworkPlayerMulliganCtrl.StartMulliganVfx). Restored the three lookups via `_battlePlayer.BattleMgr.GetBattleCardIdx`. Engine tests were satisfied by the WireMulliganPhase seam; unit tests exposed the live-path gap. ## Ship state - SVSim.BattleEngine.Tests: 56/56 pass, 2 skip - SVSim.UnitTests: 1554/1554 pass (was 1523/31-fail before chunk 48) - Solution build: 0 source warnings (40 pre-existing NU1902 MessagePack CVEs in SVSim.EmulatedEntrypoint, unrelated) - Sequential PVP smoke: verified live (two back-to-back battles, no regression on cleanup/spinup) - Concurrent PVP smoke: verified live Adds tools/engine-port/ClosureAnalyzer/ — the Roslyn transitive-type-closure analyzer needed to make future cascade cleanup safe (per feedback memory "Engine cleanup needs closure tool" from the 2026-06-28 pass-3 failure). Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
274 lines
11 KiB
C#
274 lines
11 KiB
C#
using Cute;
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using UnityEngine;
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using Wizard;
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using Wizard.Battle.Resource;
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public class CardTemplate : MonoBehaviour
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{
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public GameObject CardWrapObjTemp;
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public Transform CardNormalTemp;
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public LODGroup CardNormalLodGroup;
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public MeshRenderer NormalCardBaseMeshTemp;
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public MeshRenderer EvolCardBaseMeshTemp;
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public UISprite SkillIconTemp;
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public UILabel SkillIconLabelTemp;
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public UILabel LifeLabelTemp;
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public UILabel AtkLabelTemp;
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public UILabel NormalCostLabelTemp;
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public UILabel NormalZeroCostLabelTemp;
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public UILabel NormalSignLabelTemp;
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public UILabel NormalSignedCostLabelTemp;
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public UILabel NormalLifeLabelTemp;
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public UILabel NormalAtkLabelTemp;
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public UILabel NormalNameLabelTemp;
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public UILabel NormalChoiceBraveNameLabelTemp;
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public BoxCollider Collider;
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private bool isPlayer = true;
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private bool _isChoiceBrave;
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public void DynamicSetupMaterials(BattleCardBase card, IBattleResourceMgr resourceMgr)
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{
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isPlayer = card.IsPlayer;
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if (card.IsUnit)
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{
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DynamicSetupNormalObjMaterials(card.BaseParameter, resourceMgr);
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}
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else if (card.IsSpell)
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{
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DynamicSetupSpellObjMaterials(card.BaseParameter, resourceMgr);
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}
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else if (card.IsField)
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{
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DynamicSetupFieldObjMaterials(card.BaseParameter, resourceMgr);
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}
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}
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public void DynamicSetupNormalObjMaterials(CardParameter cardParameter, IBattleResourceMgr resourceMgr)
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{
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Material CTexNormal = null;
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try
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{
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CardParameter cardParameterFromId = CardMaster.GetInstanceForBattle().GetCardParameterFromId(cardParameter.NormalCardId);
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string materialPath = Toolbox.ResourcesManager.GetAssetTypePath(cardParameterFromId.ResourceCardId.ToString(), ResourcesManager.AssetLoadPathType.UnitCardMaterial);
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Toolbox.ResourcesManager.StartCoroutine_LoadAssetGroupAsync(materialPath, delegate
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{
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Toolbox.ResourcesManager.BattleListAssetPathList.Add(materialPath);
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if (!(CardWrapObjTemp == null))
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{
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CTexNormal = Toolbox.ResourcesManager.FindCardMaterial(cardParameter.ResourceCardId, ResourcesManager.AssetLoadPathType.UnitCardMaterial);
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CardShaderDefine.ReplaceShader(CTexNormal);
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UnitCardCreator.SetupUnitCardMaterialToCardMesh(CardWrapObjTemp.transform, cardParameter, CTexNormal);
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}
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});
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NormalCardBaseMeshTemp.sharedMaterial = resourceMgr.GetSleeveMaterial(isPlayer);
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EvolCardBaseMeshTemp.sharedMaterial = resourceMgr.GetSleeveMaterial(isPlayer);
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AtkLabelTemp.text = cardParameter.Atk.ToString();
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NormalAtkLabelTemp.text = cardParameter.Atk.ToString();
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LifeLabelTemp.text = cardParameter.Life.ToString();
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NormalLifeLabelTemp.text = cardParameter.Life.ToString();
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NormalCostLabelTemp.text = cardParameter.Cost.ToString();
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NormalNameLabelTemp.text = cardParameter.CardName;
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UIManager.GetInstance().getUIBase_CardManager().SetNumberLabelStyle(NormalCostLabelTemp, cardParameter.IsFoil);
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UIManager.GetInstance().getUIBase_CardManager().SetNameLabelStyle(NormalNameLabelTemp, cardParameter.IsFoil);
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UIManager.GetInstance().getUIBase_CardManager().SetNumberLabelStyle(NormalAtkLabelTemp, cardParameter.IsFoil);
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UIManager.GetInstance().getUIBase_CardManager().SetNumberLabelStyle(NormalLifeLabelTemp, cardParameter.IsFoil);
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Global.SetRepositionNameLabel(NormalNameLabelTemp, cardParameter.CardName, is2D: false);
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}
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catch
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{
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CTexNormal = null;
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}
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}
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public void DynamicSetupSpellObjMaterials(CardParameter cardParameter, IBattleResourceMgr resourceMgr)
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{
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CardMaster cardMaster = CardMaster.GetInstanceForBattle();
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Material[] MaterialArrayNormal = new Material[3];
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Material CTexNormal = null;
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try
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{
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string materialPath = Toolbox.ResourcesManager.GetAssetTypePath(cardMaster.GetCardParameterFromId(cardParameter.NormalCardId).ResourceCardId.ToString(), ResourcesManager.AssetLoadPathType.SpellCardMaterial);
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Toolbox.ResourcesManager.StartCoroutine_LoadAssetGroupAsync(materialPath, delegate
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{
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Toolbox.ResourcesManager.BattleListAssetPathList.Add(materialPath);
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if (!(CardWrapObjTemp == null))
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{
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bool flag2 = CardMaster.IsChoiceBraveCardCheck(cardParameter.BaseCardId);
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CTexNormal = Toolbox.ResourcesManager.FindCardMaterial(cardParameter.ResourceCardId, ResourcesManager.AssetLoadPathType.SpellCardMaterial, isEvol: false, CardMaster.IsMutationCardCheck(cardParameter.BaseCardId), cardMaster.GetCardParameterFromId((cardParameter.ResourceCardId / 1000000000 == 1) ? (cardParameter.ResourceCardId / 10) : cardParameter.ResourceCardId).CharType, flag2);
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CardShaderDefine.ReplaceShader(CTexNormal);
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UIManager.GetInstance().SetLayerRecursive(CardNormalTemp, 10);
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if (flag2)
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{
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/* Pre-Phase-5b: LoadChoiceBraveCardMesh dropped; headless has no BattleResourceMgr wired here */
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MeshFilter[] componentsInChildren = CardNormalTemp.GetComponentsInChildren<MeshFilter>();
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componentsInChildren[0].sharedMesh = resourceMgr.GetChoiceBraveCardMesh(isLow: false);
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componentsInChildren[1].sharedMesh = resourceMgr.GetChoiceBraveCardMesh(isLow: true);
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}
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Material rerityMaterial = resourceMgr.GetRerityMaterial(isHand: true, isSpell: true, cardParameter.Rarity, flag2);
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if (rerityMaterial != null)
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{
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rerityMaterial.shader = Shader.Find(rerityMaterial.shader.name);
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}
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MaterialArrayNormal[0] = rerityMaterial;
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MaterialArrayNormal[1] = CTexNormal;
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MaterialArrayNormal[2] = CardCreatorBase.GetSharedClassIconMaterial(cardParameter.Clan);
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LOD[] lODs = CardNormalLodGroup.GetLODs();
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for (int i = 0; i < lODs.Length; i++)
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{
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lODs[i].renderers[0].sharedMaterials = MaterialArrayNormal;
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}
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}
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});
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NormalCardBaseMeshTemp.sharedMaterial = resourceMgr.GetSleeveMaterial(isPlayer);
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if (CardMaster.IsChoiceBraveCardCheck(cardParameter.NormalCardId))
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{
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SetEffectColor(Global.CARD_HBP_LABEL_COST_COLOR);
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}
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bool flag = cardParameter.NormalCardId / 1000000 == 930;
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if (cardParameter.IsVariableCost)
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{
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NormalSignLabelTemp.text = "-";
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NormalSignedCostLabelTemp.text = "X";
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ShowSignedCostLabel();
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NormalChoiceBraveNameLabelTemp.text = cardParameter.CardName;
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ShowChoiceBraveNameLabel();
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}
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else if (flag)
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{
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if (cardParameter.Cost != 0)
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{
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NormalSignLabelTemp.text = ((cardParameter.Cost > 0) ? "-" : "+");
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NormalSignedCostLabelTemp.text = Mathf.Abs(cardParameter.Cost).ToString();
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ShowSignedCostLabel();
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}
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else
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{
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NormalZeroCostLabelTemp.text = "0";
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ShowZeroCostLabel();
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}
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NormalChoiceBraveNameLabelTemp.text = cardParameter.CardName;
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ShowChoiceBraveNameLabel();
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}
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else
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{
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NormalCostLabelTemp.text = cardParameter.Cost.ToString();
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NormalNameLabelTemp.text = cardParameter.CardName;
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}
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SetNumberLabelStyle(cardParameter.IsFoil);
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SetNameLabelStyle(cardParameter.IsFoil, flag);
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SetRepositionNameLabel(cardParameter.CardName, flag);
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}
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catch
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{
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CTexNormal = null;
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}
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}
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public void DynamicSetupFieldObjMaterials(CardParameter cardParameter, IBattleResourceMgr resourceMgr)
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{
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CardMaster cardMaster = CardMaster.GetInstanceForBattle();
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Material CTexNormal = null;
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try
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{
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string materialPath = Toolbox.ResourcesManager.GetAssetTypePath(CardMaster.GetInstanceForBattle().GetCardParameterFromId(cardParameter.NormalCardId).ResourceCardId.ToString(), ResourcesManager.AssetLoadPathType.SpellCardMaterial);
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Toolbox.ResourcesManager.StartCoroutine_LoadAssetGroupAsync(materialPath, delegate
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{
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Toolbox.ResourcesManager.BattleListAssetPathList.Add(materialPath);
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if (!(CardWrapObjTemp == null))
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{
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CTexNormal = Toolbox.ResourcesManager.FindCardMaterial(cardParameter.ResourceCardId, ResourcesManager.AssetLoadPathType.SpellCardMaterial, isEvol: false, CardMaster.IsMutationCardCheck(cardParameter.BaseCardId), cardMaster.GetCardParameterFromId(cardParameter.ResourceCardId).CharType);
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CardShaderDefine.ReplaceShader(CTexNormal);
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FieldCardCreator.SetupFieldCardMaterialToCardMesh(CardWrapObjTemp.transform, cardParameter, CTexNormal);
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}
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});
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NormalCardBaseMeshTemp.sharedMaterial = resourceMgr.GetSleeveMaterial(isPlayer);
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NormalCostLabelTemp.text = cardParameter.Cost.ToString();
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NormalNameLabelTemp.text = cardParameter.CardName;
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UIManager.GetInstance().getUIBase_CardManager().SetNumberLabelStyle(NormalCostLabelTemp, cardParameter.IsFoil);
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UIManager.GetInstance().getUIBase_CardManager().SetNameLabelStyle(NormalNameLabelTemp, cardParameter.IsFoil);
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Global.SetRepositionNameLabel(NormalNameLabelTemp, cardParameter.CardName, is2D: false);
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}
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catch
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{
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CTexNormal = null;
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}
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}
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public void SetEffectStyle(UILabel.Effect effectStyle)
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{
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NormalCostLabelTemp.effectStyle = effectStyle;
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NormalZeroCostLabelTemp.effectStyle = effectStyle;
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NormalSignLabelTemp.effectStyle = effectStyle;
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NormalSignedCostLabelTemp.effectStyle = effectStyle;
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}
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public void SetEffectColor(Color color)
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{
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NormalCostLabelTemp.effectColor = color;
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NormalZeroCostLabelTemp.effectColor = color;
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NormalSignLabelTemp.effectColor = color;
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NormalSignedCostLabelTemp.effectColor = color;
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}
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public void ShowZeroCostLabel()
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{
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NormalZeroCostLabelTemp.gameObject.SetActive(value: true);
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NormalCostLabelTemp.gameObject.SetActive(value: false);
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NormalSignLabelTemp.gameObject.SetActive(value: false);
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NormalSignedCostLabelTemp.gameObject.SetActive(value: false);
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}
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public void ShowSignedCostLabel()
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{
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NormalSignLabelTemp.gameObject.SetActive(value: true);
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NormalSignedCostLabelTemp.gameObject.SetActive(value: true);
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NormalCostLabelTemp.gameObject.SetActive(value: false);
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NormalZeroCostLabelTemp.gameObject.SetActive(value: false);
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}
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public void SetNumberLabelStyle(bool isFoil)
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{
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UIBase_CardManager uIBase_CardManager = UIManager.GetInstance().getUIBase_CardManager();
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uIBase_CardManager.SetNumberLabelStyle(NormalCostLabelTemp, isFoil);
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uIBase_CardManager.SetNumberLabelStyle(NormalZeroCostLabelTemp, isFoil);
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uIBase_CardManager.SetNumberLabelStyle(NormalSignLabelTemp, isFoil);
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uIBase_CardManager.SetNumberLabelStyle(NormalSignedCostLabelTemp, isFoil);
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}
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public void ShowChoiceBraveNameLabel()
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{
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NormalNameLabelTemp.gameObject.SetActive(value: false);
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NormalChoiceBraveNameLabelTemp.gameObject.SetActive(value: true);
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_isChoiceBrave = true;
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}
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public void SetNameLabelStyle(bool isFoil, bool isChoiceBrave)
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{
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UIManager.GetInstance().getUIBase_CardManager().SetNameLabelStyle(isChoiceBrave ? NormalChoiceBraveNameLabelTemp : NormalNameLabelTemp, isFoil);
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}
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public void SetRepositionNameLabel(string cardName, bool isChoiceBrave)
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{
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Global.SetRepositionNameLabel(isChoiceBrave ? NormalChoiceBraveNameLabelTemp : NormalNameLabelTemp, cardName, is2D: false);
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}
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}
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