22 lines
678 B
C#
22 lines
678 B
C#
using Microsoft.EntityFrameworkCore;
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namespace SVSim.Database.Models;
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/// <summary>
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/// Represents viewer ownership of a <see cref="ShadowverseCardEntry"/>.
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/// </summary>
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[Owned]
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public class OwnedCardEntry
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{
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/// <summary>
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/// Game rule: a viewer may own at most this many copies of a single card. Mirrors the
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/// client constant <c>CardMake.CAN_CREATE_MAX = 3</c>. Used by <c>/card/create</c> to
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/// reject batches that would exceed the cap.
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/// </summary>
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public const int MaxCopies = 3;
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public ShadowverseCardEntry Card { get; set; } = new ShadowverseCardEntry();
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public int Count { get; set; }
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public bool IsProtected { get; set; }
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}
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