Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
23 lines
545 B
C#
23 lines
545 B
C#
using LitJson;
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namespace Wizard;
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public class GuildNotification
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{
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public int? GuildId { get; private set; }
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public int? GuildRoomMessageId { get; private set; }
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public bool IsJoinRequest { get; private set; }
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public bool IsInvited { get; private set; }
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public void SetGuildNotification(JsonData json)
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{
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GuildId = json["guild_id"]?.ToInt();
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GuildRoomMessageId = json["guild_room_message_id"]?.ToInt();
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IsJoinRequest = json["is_join_request"].ToBoolean();
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IsInvited = json["is_invited"].ToBoolean();
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}
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}
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