Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/BattlePassPurchaseDialog.cs
gamer147 824309ec44 feat(battle-engine): close the AI-simulation subsystem (verbatim)
Copied the 89 uncopied AI*SimulationUtility/extension files defining the
AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed
the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
2026-06-05 20:30:59 -04:00

164 lines
5.4 KiB
C#

using System;
using System.Collections.Generic;
using Cute;
using UnityEngine;
namespace Wizard;
public class BattlePassPurchaseDialog : MonoBehaviour
{
private const string PATH_DIALOG_PREFAB = "UI/layoutParts/BattlePass/DialogBattlePassPurchase";
[SerializeField]
private UILabel _descriptionLabel;
[SerializeField]
private UILabel _haveCrystalNumLabel;
[SerializeField]
private BattlePassPurchaseProductView _productViewOriginal;
[SerializeField]
private UIGrid _productViewGrid;
[SerializeField]
private PurchaseConfirm _prefabPurchaseConfirmDialog;
private DialogBase _dialogBattlePassPurchase;
private List<string> _loadedResourceList;
private Action _battlePassViewUpdate;
public static void Create(Action battlePassViewUpdate = null)
{
BattlePassPurchaseInfoTask task = new BattlePassPurchaseInfoTask();
UIManager.GetInstance().StartCoroutine(Toolbox.NetworkManager.Connect(task, delegate
{
DialogBase dialogBase = UIManager.GetInstance().CreateDialogClose();
dialogBase.SetSize(DialogBase.Size.XL);
dialogBase.SetTitleLabel(Data.SystemText.Get("BattlePass_0002"));
GameObject gameObject = UnityEngine.Object.Instantiate(Resources.Load("UI/layoutParts/BattlePass/DialogBattlePassPurchase")) as GameObject;
dialogBase.SetObj(gameObject);
gameObject.GetComponent<BattlePassPurchaseDialog>().Initialize(task.PurchaseInfo, dialogBase, battlePassViewUpdate);
}));
}
public void Initialize(BattlePassPurchaseInfo battlePassPurchaseInfo, DialogBase dialog, Action battlePassViewUpdate)
{
_battlePassViewUpdate = battlePassViewUpdate;
_dialogBattlePassPurchase = dialog;
_productViewOriginal.gameObject.SetActive(value: false);
_loadedResourceList = new List<string>();
SetViewUI(battlePassPurchaseInfo);
}
private void OnDestroy()
{
UnloadResources();
}
private void SetViewUI(BattlePassPurchaseInfo battlePassPurchaseInfo)
{
_descriptionLabel.text = battlePassPurchaseInfo.Description;
_haveCrystalNumLabel.text = PlayerStaticData.UserCrystalCount.ToString();
LoadResources(battlePassPurchaseInfo, delegate
{
foreach (BattlePassProduct product in battlePassPurchaseInfo.ProductList)
{
GameObject obj = NGUITools.AddChild(_productViewGrid.gameObject, _productViewOriginal.gameObject);
obj.GetComponent<BattlePassPurchaseProductView>().SetView(product, OnClickPoster, OnClickBuyButton);
obj.SetActive(value: true);
}
_productViewGrid.Reposition();
});
}
private void LoadResources(BattlePassPurchaseInfo purchaseInfo, Action onFinishLoad)
{
UIManager.GetInstance().createInSceneCenterLoading();
List<string> loadPassList = new List<string>();
foreach (BattlePassProduct product in purchaseInfo.ProductList)
{
loadPassList.Add(product.GetPosterTexturePath(isFetch: false));
}
StartCoroutine(Toolbox.ResourcesManager.LoadAssetGroupAsync(loadPassList, delegate
{
_loadedResourceList.AddRange(loadPassList);
UIManager.GetInstance().closeInSceneCenterLoading();
onFinishLoad.Call();
}));
}
private void UnloadResources()
{
Toolbox.ResourcesManager.RemoveAssetGroup(_loadedResourceList);
_loadedResourceList = null;
}
private void OnClickPoster(BattlePassProduct product)
{
BattlePassProductDetailDialog.Create(product);
}
private void OnClickBuyButton(BattlePassProduct product)
{
if (PlayerStaticData.UserCrystalCount < product.PriceInCrystal)
{
ShopCommonUtility.CreateCrystalShortagePopup();
}
else
{
CreateBuyConfirmDialog(product);
}
}
private void CreateBuyConfirmDialog(BattlePassProduct product)
{
DialogBase dialogBase = ShopCommonUtility.CreateBasePopupPurchaseConfirm(new EventDelegate(delegate
{
ConnectBuyBattlePass(product);
}));
PurchaseConfirm purchaseConfirm = UnityEngine.Object.Instantiate(_prefabPurchaseConfirmDialog);
dialogBase.SetObj(purchaseConfirm.gameObject);
dialogBase.SetTitleLabel(Data.SystemText.Get("BattlePass_0004"));
string purchaseText = Data.SystemText.Get("Shop_0101", product.Name);
purchaseConfirm.SetClystalConfirmDialog(product.PriceInCrystal, purchaseText, PlayerStaticData.UserCrystalCount, product.ExpirtyInfo);
_dialogBattlePassPurchase.Close();
}
private void ConnectBuyBattlePass(BattlePassProduct product)
{
BattlePassBuyTask task = new BattlePassBuyTask();
task.SetParameter(product.SeasonId, product.Id);
UIManager.GetInstance().StartCoroutine(Toolbox.NetworkManager.Connect(task, delegate
{
OnSuccessBuyBattlePass(product, task.RewardList);
}));
}
private void OnSuccessBuyBattlePass(BattlePassProduct product, List<ReceivedReward> rewardList)
{
MyPageMenu.Instance.UpdateCrystalCount();
DialogBase dialogBase = ShopCommonUtility.CreatePurchaseSuccess(product.Name);
_battlePassViewUpdate.Call();
if (rewardList != null && rewardList.Count > 0)
{
dialogBase.OnClose = delegate
{
OpenRewardReceiveDialog(rewardList);
};
}
if (UIManager.GetInstance().IsCurrentScene(UIManager.ViewScene.MyPage))
{
MyPageMenu.Instance.HomeMenu.HideAndRepositionSubBanner("battle_pass_buy");
}
}
private void OpenRewardReceiveDialog(List<ReceivedReward> rewardList)
{
UIManager.GetInstance().createInSceneCenterLoading();
DialogCreator.CreateRewardReceiveDialog(rewardList).SetTitleLabel(Data.SystemText.Get("BattlePass_0005"));
}
}