Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
78 lines
2.4 KiB
C#
78 lines
2.4 KiB
C#
using System.Collections.Generic;
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using LitJson;
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namespace Wizard.Scripts.Network.Data.TaskData.SpotCardExchange;
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public class SpotCardExchangeInfoTask : BaseTask
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{
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public class PrereleaseExchangeInfo
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{
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private int _exchangeablePrereleaseCardLimit;
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private int _exchangedPrereleaseCardCount;
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public bool IsPrerelease { get; private set; }
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public int RemainingExchangeableCount
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{
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get
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{
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if (IsPrerelease)
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{
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return _exchangeablePrereleaseCardLimit - _exchangedPrereleaseCardCount;
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}
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return 0;
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}
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}
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public PrereleaseExchangeInfo(JsonData jsonData)
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{
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IsPrerelease = jsonData["is_pre_release"].ToBoolean();
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_exchangeablePrereleaseCardLimit = jsonData["pre_release_spot_card_exchange_limit"].ToInt();
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_exchangedPrereleaseCardCount = jsonData["pre_release_spot_card_exchange_count"].ToInt();
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}
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}
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public Dictionary<CardBasePrm.ClanType, List<SpotCardExchangeInfo>> ExchangeableSpotCardListInClassDict { get; private set; }
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public int NextCycleOutPackId { get; private set; }
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public PrereleaseExchangeInfo PrereleaseInfo { get; private set; }
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public SpotCardExchangeInfoTask()
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{
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base.type = ApiType.Type.SpotCardInfo;
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}
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protected override int Parse()
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{
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int num = base.Parse();
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if (num != 1)
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{
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return num;
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}
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JsonData jsonData = base.ResponseData["data"];
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PlayerStaticData.UserSpotCardPointCount = jsonData["spot_point"].ToInt();
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ExchangeableSpotCardListInClassDict = new Dictionary<CardBasePrm.ClanType, List<SpotCardExchangeInfo>>();
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for (CardBasePrm.ClanType clanType = CardBasePrm.ClanType.ALL; clanType < CardBasePrm.ClanType.MAX; clanType++)
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{
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ExchangeableSpotCardListInClassDict[clanType] = new List<SpotCardExchangeInfo>();
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JsonData jsonData2 = jsonData["exchangeable_card_list"][(int)clanType];
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List<string> list = new List<string>(jsonData2.Keys);
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for (int i = 0; i < list.Count; i++)
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{
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JsonData jsonData3 = jsonData2[list[i]];
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for (int j = 0; j < jsonData3.Count; j++)
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{
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SpotCardExchangeInfo item = new SpotCardExchangeInfo(jsonData3[j], int.Parse(list[i]));
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ExchangeableSpotCardListInClassDict[clanType].Add(item);
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}
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}
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}
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int.TryParse(jsonData["soon_cycle_out_card_set_id"].ToString(), out var result);
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NextCycleOutPackId = result;
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PrereleaseInfo = new PrereleaseExchangeInfo(jsonData["pre_relase_info"]);
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return num;
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}
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}
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