Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/BaseTask.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

53 lines
1.0 KiB
C#

using Cute;
using Wizard.Battle.Recovery;
namespace Wizard;
public class BaseTask : NetworkTask
{
public override string Url
{
get
{
string text = "";
text = ApiType.ApiList[type];
return $"{CustomPreference.GetApplicationServerURL()}{text}";
}
}
protected ApiType.Type type { get; set; }
public BaseTask()
{
type = ApiType.Type.Load;
}
protected override int Parse()
{
resultCode = (int)base.ResponseData["data_headers"]["result_code"];
long setServerTime = base.ResponseData["data_headers"]["servertime"].ToLong();
PlayerStaticData.UserTime.Set(setServerTime);
return resultCode;
}
public static void OnRequestFinishedEmpty(ResultCode successcode)
{
}
public static void OnRequestFailed(ResultCode errorcode)
{
}
public static void OnFailedErrorCode(int code)
{
}
protected void DeleteRecoveryFileIfBattleAlreadyEnded(int resultCode)
{
if (resultCode == 1352)
{
RecoveryRecordManagerBase.DeleteRecoveryFile();
}
}
}