Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
46 lines
781 B
C#
46 lines
781 B
C#
using System;
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using System.Collections.Generic;
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using UnityEngine;
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public class NguiObjs : MonoBehaviour
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{
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[SerializeField]
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public List<GameObject> objs;
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[SerializeField]
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public UISprite[] sprites;
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[SerializeField]
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public UITexture[] textures;
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[SerializeField]
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public UILabel[] labels;
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[SerializeField]
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public UIButton[] buttons;
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[SerializeField]
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public BoxCollider[] Boxs;
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[SerializeField]
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public UIToggle[] toggles;
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[SerializeField]
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public UIPanel[] panels;
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[SerializeField]
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public UIProgressBar[] progressBars;
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[SerializeField]
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public TweenPosition tweenPosition;
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[SerializeField]
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public TweenScale tweenScale;
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[SerializeField]
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public TweenAlpha tweenAlpha;
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[NonSerialized]
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public bool flag;
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}
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