65 lines
2.3 KiB
C#
65 lines
2.3 KiB
C#
// AUTHORED SHIM (not copied). Second UnityEngine batch surfaced by the M1 compile
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// loop (wave after the 2,570-file copy closure). Same rules as UnityShim.cs: no-op
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// presentation/IO surface; add only what the compiler demands. Asset/light/collider
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// types are referenced only as field/parameter types or via suppressed-IO calls.
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using System;
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namespace UnityEngine
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{
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public class TextAsset : Object
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{
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}
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public class AsyncOperation
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{
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public bool isDone => true;
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public float progress => 1f;
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public int priority { get; set; }
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}
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public class AssetBundle : Object
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{
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public static AssetBundle LoadFromFile(string path) => null;
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public static AssetBundleCreateRequest LoadFromFileAsync(string path) => null;
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public string[] GetAllAssetNames() => new string[0];
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public AssetBundleRequest LoadAllAssetsAsync() => null;
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public void Unload(bool unloadAllLoadedObjects) { }
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}
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public class AssetBundleCreateRequest : AsyncOperation { public AssetBundle assetBundle => null; }
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public class AssetBundleRequest : AsyncOperation { public Object[] allAssets => new Object[0]; }
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public class Collider2D : Component { public bool enabled { get; set; } }
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public partial class BoxCollider2D : Collider2D { public Vector2 offset { get; set; } public Vector2 size { get; set; } }
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public partial class Light : Behaviour { }
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public class AudioListener : Behaviour { }
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public enum RuntimeInitializeLoadType
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{
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}
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public sealed class RuntimeInitializeOnLoadMethodAttribute : Attribute
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{
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public RuntimeInitializeOnLoadMethodAttribute() { }
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public RuntimeInitializeOnLoadMethodAttribute(RuntimeInitializeLoadType loadType) { }
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}
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}
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// Sub-namespace anchors (referenced via `using`; types unmask in later waves if used).
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namespace UnityEngine.Experimental { }
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namespace UnityEngine.Experimental.Rendering { }
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namespace UnityEngine.SceneManagement
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{
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public static class SceneManager
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{
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public static void LoadScene(string sceneName) { }
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}
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}
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namespace UnityEngine.SocialPlatforms
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{
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// NOTE: no IAchievementCallback here -- the engine's AchievementImpl uses
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// Cute.IAchievementCallback; adding one here makes the unqualified name ambiguous.
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public interface IAchievement { }
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public interface IAchievementDescription { }
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}
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