Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard.DeckCardEdit/CachingCardBundle.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

151 lines
5.0 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using Cute;
using UnityEngine;
namespace Wizard.DeckCardEdit;
public class CachingCardBundle : CardBundle
{
public const int CACHE_NUM_MAX = 32;
private List<UIBase_CardManager.CardObjData> _cachedList;
public CachingCardBundle(CardCreator cardCreator, Transform parent, UITexture sleeveOriginal, float scale, IFormatBehavior formatBehavior, bool isDisplaySpotCardNum)
: base(cardCreator, parent, sleeveOriginal, scale, formatBehavior, isDisplaySpotCardNum)
{
_cachedList = new List<UIBase_CardManager.CardObjData>(32);
}
private UIBase_CardManager.CardObjData GetCachedCardFromId(int id)
{
return _cachedList.Find((UIBase_CardManager.CardObjData card) => card.ids == id);
}
private void AddCache(UIBase_CardManager.CardObjData item)
{
_cachedList.Remove(item);
_cachedList.Insert(0, item);
}
private void RemoveCache(UIBase_CardManager.CardObjData item)
{
CardParameter cardParameterFromId = CardMaster.GetInstance(base.FormatBehavior.CardMasterId).GetCardParameterFromId(item.ids);
Toolbox.ResourcesManager.RemoveAsset(Toolbox.ResourcesManager.GetAssetTypePath(cardParameterFromId.ResourceCardId.ToString(), ResourcesManager.AssetLoadPathType.UnitCardMaterial));
if (cardParameterFromId.IsFoil)
{
int resourceCardId = CardMaster.GetInstance(base.FormatBehavior.CardMasterId).GetCardParameterFromId(cardParameterFromId.NormalCardId).ResourceCardId;
Toolbox.ResourcesManager.RemoveAsset(Toolbox.ResourcesManager.GetAssetTypePath(resourceCardId.ToString(), ResourcesManager.AssetLoadPathType.UnitCardMaterial));
}
UnityEngine.Object.Destroy(item.CardObj);
_cachedList.Remove(item);
}
public override bool CreateCards(List<int> idList, bool isDestroyImmediate, bool isRotate, Action onCreateSleeves = null, Action onFinish = null, Action onFirstAnimationFinish = null, float cardRotateDelayTimeMax = float.MaxValue, bool isSkipSameDeckCheck = false)
{
int count = idList.Count;
for (int i = 0; i < count; i++)
{
UIBase_CardManager.CardObjData cachedCardFromId = GetCachedCardFromId(idList[i]);
if (cachedCardFromId != null)
{
AddCache(cachedCardFromId);
}
}
return base.CreateCards(idList, isDestroyImmediate, isRotate, onCreateSleeves, onFinish, onFirstAnimationFinish, cardRotateDelayTimeMax, isSkipSameDeckCheck);
}
protected override CardObject CreateSleeve(int id, int mainNum, int subNum, bool isNonPossessionCard = false)
{
UIBase_CardManager.CardObjData cachedCardFromId = GetCachedCardFromId(id);
if (cachedCardFromId != null)
{
CardObject cardObject = new CardObject(cachedCardFromId, _parent, _cardScale, base.FormatBehavior, _isDisplaySpotCardNum, _isHideZeroSpotCardNum);
cardObject.CardObj.SetActive(value: true);
cardObject.CardId = id;
cardObject.MainCardNum = mainNum;
cardObject.SubCardNum = subNum;
OnCreateSleeveCall(cardObject);
OnCreateCardCall(cardObject);
return cardObject;
}
return base.CreateSleeve(id, mainNum, subNum);
}
public override void Load(List<int> order, bool isPreferentially, Action<List<UIBase_CardManager.CardObjData>> onFinish)
{
int orderLen = order.Count;
Func<List<int>> order2 = () => order.Where((int id) => GetCachedCardFromId(id) == null).ToList();
_cardCreator.Request(order2, isPreferentially, delegate(List<UIBase_CardManager.CardObjData> returnList)
{
int i;
for (i = 0; i < orderLen; i++)
{
UIBase_CardManager.CardObjData cardObjData = returnList.Find((UIBase_CardManager.CardObjData entry) => entry.ids == order[i]);
UIBase_CardManager.CardObjData cachedCardFromId = GetCachedCardFromId(order[i]);
if (cachedCardFromId != null)
{
if (cardObjData != null)
{
UnityEngine.Object.Destroy(cardObjData.CardObj);
returnList.Remove(cardObjData);
}
cachedCardFromId.CardObj.SetActive(value: true);
cachedCardFromId.CardObj.GetComponent<UIWidget>().alpha = 1f;
returnList.Insert(i, cachedCardFromId);
}
AddCache(returnList[i]);
}
DestroyOverStock();
onFinish.Call(returnList);
}, base.FormatBehavior.CardMasterId);
}
private void DestroyOverStock()
{
int num = _cachedList.Count();
if (num <= 32)
{
return;
}
int num2 = num - 32;
for (int i = 0; i < num; i++)
{
if (_cachedList.Count() <= 0)
{
break;
}
if (num2 <= 0)
{
break;
}
RemoveCache(_cachedList[_cachedList.Count() - 1]);
num2--;
}
}
public override void DestroyAll()
{
_cardList.ForEach(delegate(CardObject card)
{
card.Destroy(isRemoveAsset: false);
});
_cardList.Clear();
while (_cachedList.Count > 0)
{
RemoveCache(_cachedList[0]);
}
}
protected override void DestroyEach(CardObject card)
{
card.DestroySleeve();
card.DestroyUseInfo();
card.DestroyCursorEffect();
card.DestroyTween();
card.ActiveCullObjs(isActive: true);
card.CardObj.SetActive(value: false);
}
}