Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
163 lines
5.3 KiB
C#
163 lines
5.3 KiB
C#
using System;
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using System.Collections.Generic;
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using UnityEngine;
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using Wizard.Battle.Player.ClassCharacter;
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using Wizard.Battle.View.Vfx;
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namespace Wizard.Battle.Player.Emotion;
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public abstract class EmotionBase : IEmotion
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{
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public const float DEFAULT_HIDE_TEXT_TIME = 1.5f;
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public const float ICON_HIDE_DURATION_TIME = 0.3f;
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public const float ICON_HIDE_DELAY_TIME = 1.2f;
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protected readonly string _emotionId;
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protected readonly IClassCharacter _classCharacter;
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public Vector3 LeaderPosition
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{
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get
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{
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if (_classCharacter.GameObject == null)
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{
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return Vector3.zero;
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}
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return _classCharacter.GameObject.transform.position;
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}
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}
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public bool Enable { get; set; }
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public event Func<ClassCharaPrm.EmotionType, VfxBase> OnPlay;
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protected EmotionBase(string emotionId, IClassCharacter classCharacter)
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{
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Enable = true;
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_emotionId = emotionId;
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_classCharacter = classCharacter;
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}
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public VfxBase PlayEmotion(ClassCharaPrm.EmotionType emoteType, float hideTextTime)
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{
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if (!Enable)
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{
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return NullVfx.GetInstance();
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}
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Dictionary<ClassCharaPrm.EmotionType, Wizard.Emotion> emotionDataBySkinId = GameMgr.GetIns().GetDataMgr().GetEmotionDataBySkinId(_emotionId);
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if (emotionDataBySkinId.ContainsKey(emoteType))
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{
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BattleManagerBase.GetIns().GetBattlePlayer(this is PlayerEmotion).CallOnEmotion(emoteType);
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return ParallelVfxPlayer.Create(this.OnPlay.GetAllFuncVfxResults(emoteType), PlayEmotion(emotionDataBySkinId[emoteType], hideTextTime));
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}
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return NullVfx.GetInstance();
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}
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public VfxBase PlayEmotion(Wizard.Emotion emotionInfo, float hideTextTime)
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{
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bool flag = false;
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ClassCharaPrm.EmotionType emotion_id = (ClassCharaPrm.EmotionType)emotionInfo.emotion_id;
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if ((uint)(emotion_id - 15) <= 4u || emotion_id == ClassCharaPrm.EmotionType.STORY_LOSE)
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{
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flag = true;
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}
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string voiceId = emotionInfo.GetVoiceId(IsSkinEvolved());
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string text = emotionInfo.GetText(IsSkinEvolved());
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if (flag)
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{
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return PlayEmotion(emotionInfo.motion_id, emotionInfo.face_id, voiceId, text, hideTextTime, flag);
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}
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if (!GameMgr.GetIns().IsWatchBattle || PlayerPrefsWrapper.GetBool(PlayerPrefsWrapper.SHOW_OTHER_PLAYER_EMOTE))
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{
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return PlayEmotion(emotionInfo.motion_id, emotionInfo.face_id, voiceId, text, hideTextTime, flag);
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}
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return NullVfx.GetInstance();
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}
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public virtual VfxBase PlayEmotion(ClassCharaPrm.MotionType motionType, ClassCharaPrm.FaceType faceType, string voiceId, string text)
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{
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return PlayEmotion(motionType, faceType, voiceId, text, 1.5f);
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}
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public bool IsSkinEvolved()
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{
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bool isPlayer = this is PlayerEmotion;
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return BattleManagerBase.GetIns().GetBattlePlayer(isPlayer).IsSkinEvolved;
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}
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public virtual VfxBase PlayEmotion(ClassCharaPrm.MotionType motionType, ClassCharaPrm.FaceType faceType, string voiceId, string text, float hideTextTime, bool forcePlay = false)
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{
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if (!Enable)
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{
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return NullVfx.GetInstance();
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}
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if (IsSkinEvolved())
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{
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switch (motionType)
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{
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case ClassCharaPrm.MotionType.extra_2:
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motionType = ClassCharaPrm.MotionType.z_extra_2;
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break;
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case ClassCharaPrm.MotionType.damage:
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motionType = ClassCharaPrm.MotionType.z_damage;
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break;
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case ClassCharaPrm.MotionType.greet:
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motionType = ClassCharaPrm.MotionType.z_greet;
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break;
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case ClassCharaPrm.MotionType.idle:
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motionType = ClassCharaPrm.MotionType.z_idle;
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break;
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case ClassCharaPrm.MotionType.negative:
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motionType = ClassCharaPrm.MotionType.z_negative;
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break;
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case ClassCharaPrm.MotionType.negative_2:
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motionType = ClassCharaPrm.MotionType.z_negative_2;
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break;
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case ClassCharaPrm.MotionType.negative_2_a:
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motionType = ClassCharaPrm.MotionType.z_negative_2_a;
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break;
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case ClassCharaPrm.MotionType.positive:
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motionType = ClassCharaPrm.MotionType.z_positive;
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break;
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case ClassCharaPrm.MotionType.positive_2:
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motionType = ClassCharaPrm.MotionType.z_positive_2;
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break;
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case ClassCharaPrm.MotionType.shock:
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motionType = ClassCharaPrm.MotionType.z_shock;
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break;
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case ClassCharaPrm.MotionType.think:
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motionType = ClassCharaPrm.MotionType.z_think;
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break;
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}
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}
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if (text == "NONE")
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{
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return SequentialVfxPlayer.Create(_classCharacter.CreateLoadVoiceResource(voiceId), InstantVfx.Create(delegate
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{
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_classCharacter.PlayMotion(motionType);
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_classCharacter.ChangeFace(faceType);
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}), _classCharacter.PlayVoice(voiceId, forcePlay), WaitVfx.Create(hideTextTime));
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}
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VfxBase vfxBase = NullVfx.GetInstance();
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VfxBase vfxBase2 = NullVfx.GetInstance();
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if (text != string.Empty)
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{
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vfxBase = _classCharacter.ShowVoiceMessage(text);
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vfxBase2 = _classCharacter.HideVoiceMessage();
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}
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return SequentialVfxPlayer.Create(_classCharacter.CreateLoadVoiceResource(voiceId), InstantVfx.Create(delegate
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{
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_classCharacter.PlayMotion(motionType);
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_classCharacter.ChangeFace(faceType);
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}), _classCharacter.PlayVoice(voiceId, forcePlay), vfxBase, (hideTextTime > 0f) ? ((VfxBase)WaitVfx.Create(hideTextTime)) : ((VfxBase)new OpeningVfx.WaitVoiceEndVfx()), vfxBase2);
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}
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public virtual VfxBase ReceiveOpponentEmotion(ClassCharaPrm.EmotionType emotionType)
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{
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return NullVfx.GetInstance();
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}
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}
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