Files
SVSimServer/SVSim.BattleEngine/Engine/Skill_change_affiliation.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

145 lines
5.2 KiB
C#

using System.Collections.Generic;
using System.Linq;
using Wizard.Battle.UI;
using Wizard.Battle.View.Vfx;
public class Skill_change_affiliation : SkillBase
{
public class BuffInfoAffiliationContainer : BuffInfoContainer
{
public string _clanType;
public List<CardBasePrm.TribeType> Tribe;
public BuffInfoAffiliationContainer(BattleCardBase targetCard, BuffInfo buffInfo, string clanType, List<CardBasePrm.TribeType> tribeType)
: base(targetCard, buffInfo, -1, "", null, 0L)
{
_clanType = clanType;
Tribe = tribeType;
}
}
protected CardBasePrm.TribeInfo _tribeInfo;
protected CardBasePrm.ClanType _clan;
public override bool IsTargetIndicate
{
get
{
bool num = base.ApplyAndFilter.Any((ApplySkillTargetFilterCollection f) => f.TargetFilter is SkillTargetDeckFilter) || base.ApplyingTargetFilter is SkillTargetDeckFilter;
bool flag = base.SkillPrm.ownerCard.SelfBattlePlayer.DeckCardList.Count == 0;
if (num && flag)
{
return true;
}
return false;
}
}
public Skill_change_affiliation(SkillParameter skillPrm, string option)
: base(skillPrm, option)
{
}
public override VfxWithLoading Start(CallParameter parameter)
{
string text = base.OptionValue.GetString(SkillFilterCreator.ContentKeyword.clan);
_clan = CardBasePrm.GetClanType(text);
List<CardBasePrm.TribeType> list = CreateChangeTribeList();
CardBasePrm.TribeChangeType type = CreateTribeChangeType();
_tribeInfo = new CardBasePrm.TribeInfo(list, type);
ParallelVfxPlayer parallelVfxPlayer = ParallelVfxPlayer.Create();
foreach (BattleCardBase targetCard in parameter.targetCards)
{
parallelVfxPlayer.Register(targetCard.SkillApplyInformation.GiveChangeAffiliation(_clan, _tribeInfo, showEffect: true));
BattleCardBase battleCardBase = targetCard;
BuffInfo buffInfo = AddBuffInfoIfNeeded(targetCard);
BuffInfoAffiliationContainer buffInfoAffiliationContainer = new BuffInfoAffiliationContainer(battleCardBase, buffInfo, text, list);
buffInfoContainer.Add(buffInfoAffiliationContainer);
SetOnLoseEvent(battleCardBase, buffInfo, buffInfoAffiliationContainer);
}
if (!BattleManagerBase.IsForecast)
{
AddBattleLog(parameter.targetCards, _clan, list);
}
VfxWithLoadingSequential vfxWithLoadingSequential = VfxWithLoadingSequential.Create();
vfxWithLoadingSequential.RegisterVfxWithLoading(CreateSkillEffect(targetCards: parameter.targetCards.Where((BattleCardBase s) => s.IsPlayer || s.IsInplay), resourceMgr: base.SkillPrm.resourceMgr));
vfxWithLoadingSequential.RegisterToMainVfx(parallelVfxPlayer);
return vfxWithLoadingSequential;
}
public override VfxWithLoading Stop(SkillProcessor skillProcessor)
{
base.Stop(skillProcessor);
ParallelVfxPlayer parallelVfxPlayer = ParallelVfxPlayer.Create();
foreach (BuffInfoAffiliationContainer item in buffInfoContainer)
{
VfxBase vfx = item._targetCard.SkillApplyInformation.DepriveChangeAffiliation(CardBasePrm.GetClanType(item._clanType), _tribeInfo);
item._targetCard.RemoveBuffInfo(item._buffInfo);
parallelVfxPlayer.Register(vfx);
}
buffInfoContainer.Clear();
return VfxWithLoading.Create(parallelVfxPlayer);
}
public List<CardBasePrm.TribeType> CreateChangeTribeList()
{
string text = base.OptionValue.GetString(SkillFilterCreator.ContentKeyword.tribe, string.Empty);
if (text == string.Empty)
{
return null;
}
return CardBasePrm.CreateTribeTypeList(text);
}
public CardBasePrm.TribeChangeType CreateTribeChangeType()
{
string text = base.OptionValue.GetString(SkillFilterCreator.ContentKeyword.type);
if (text == SkillFilterCreator.ContentKeyword.change.ToString())
{
return CardBasePrm.TribeChangeType.CHANGE;
}
if (text == SkillFilterCreator.ContentKeyword.add.ToString())
{
return CardBasePrm.TribeChangeType.ADD;
}
return CardBasePrm.TribeChangeType.CHANGE;
}
public CardBasePrm.ClanType GetClanType()
{
return CardBasePrm.GetClanType(base.OptionValue.GetString(SkillFilterCreator.ContentKeyword.clan));
}
private void AddBattleLog(IEnumerable<BattleCardBase> targetCards, CardBasePrm.ClanType newClan, List<CardBasePrm.TribeType> newTribe)
{
bool isAdminWatch = GameMgr.GetIns().IsAdminWatch;
List<BattleCardBase> cards = targetCards.Where((BattleCardBase c) => c.IsInplay || (c.IsInHand && (c.IsPlayer || isAdminWatch))).ToList();
bool isTargetInOpponentHand = IsTargetInOpponentHand();
if (CardBasePrm.ClanType.NONE != newClan)
{
BattleLogManager.GetInstance().AddLogSkillChangeClan(cards, newClan, this, isTargetInOpponentHand);
}
if (newTribe != null && newTribe.Count > 0)
{
BattleLogManager.GetInstance().AddLogSkillChangeTribe(cards, newTribe, this, isTargetInOpponentHand);
}
}
public virtual void RegisterStop(BattleCardBase card)
{
}
public override void SetOnLoseEvent(BattleCardBase targetCard, BuffInfo buff, BuffInfoContainer container)
{
targetCard.OnLoseSkillOneTime += delegate(SkillBase loseSkill, SkillProcessor skillProcessor, BattleCardBase card)
{
RegisterStop(card);
card.RemoveBuffInfo(buff);
buffInfoContainer.Remove(container);
return card.SkillApplyInformation.ForceDepriveChangeAffiliation();
};
}
}