Files
SVSimServer/SVSim.BattleEngine/Engine/PuzzleBattleManager.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

544 lines
18 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using Cute;
using UnityEngine;
using Wizard;
using Wizard.Battle.Phase;
using Wizard.Battle.Recovery;
using Wizard.Battle.Replay;
using Wizard.Battle.Resource;
using Wizard.Battle.UI;
using Wizard.Battle.View.Vfx;
using Wizard.BattleMgr;
public class PuzzleBattleManager : BattleManagerBase
{
private class PuzzleBattleMgrContentsCreator : IBattleMgrContentsCreator
{
public int RandomSeed { get; private set; }
public IRecoveryManager RecoveryManager { get; private set; }
public IRecoveryRecordManager RecoveryRecordManager { get; private set; }
public IReplayRecordManager ReplayRecordManager { get; private set; }
public PuzzleBattleMgrContentsCreator()
{
RandomSeed = new System.Random().Next();
RecoveryManager = new NullRecoveryManager();
RecoveryRecordManager = new NullRecoveryRecordManager();
ReplayRecordManager = new NullReplayRecordManager();
}
public IBattleResourceMgr CreateResourceMgr()
{
return new BattleResourceMgr();
}
public VfxMgr CreateVfxMgr()
{
return new VfxMgr();
}
public IPhaseCreator CreatePhaseCreator(BattleManagerBase battleMgr)
{
return new PuzzleBattlePhaseCreator(battleMgr);
}
}
public class PuzzleBattlePhaseCreator : PhaseCreatorBase
{
public PuzzleBattlePhaseCreator(BattleManagerBase battleMgr)
: base(battleMgr)
{
}
public override IPhase CreateFirstPhase()
{
return new PuzzleLoadingPhase(_battleMgr);
}
public override IPhase CreateOpeningPhase()
{
CreateBattleLogManager();
return new PuzzleOpeningPhase(_battleMgr);
}
public override IPhase CreateMainPhase()
{
return new PuzzleMainPhase(_battleMgr, BattleLogManager.GetInstance());
}
}
public class PuzzleLoadingPhase : LoadingPhase
{
public PuzzleLoadingPhase(BattleManagerBase tutorialBattleMgr)
: base(tutorialBattleMgr)
{
}
public override VfxBase Setup()
{
GameMgr.GetIns().GetSoundMgr().SeMute(isMute: true);
return base.Setup();
}
public override VfxBase Teardown()
{
return NullVfx.GetInstance();
}
}
public class PuzzleOpeningPhase : OpeningPhase
{
public PuzzleOpeningPhase(BattleManagerBase quizBattleMgr)
: base(quizBattleMgr)
{
}
public override VfxBase Setup()
{
PuzzleGenerator puzzleGenerator = new PuzzleGenerator();
PuzzleQuestData puzzleQuestData = (_battleMgr as PuzzleBattleManager).PuzzleQuestData;
return SequentialVfxPlayer.Create(new PuzzleOpeningVfx(_battleMgr.BackGround), InstantVfx.Create(delegate
{
PuzzleBattleManager puzzleBattleManager = _battleMgr as PuzzleBattleManager;
puzzleBattleManager.CreateButton();
puzzleBattleManager.ChangeResultLogo();
puzzleBattleManager.SetUpResetAndFailedAnimation();
puzzleBattleManager.SetReaperCard();
_battleMgr.VfxMgr.RegisterSequentialVfx(puzzleGenerator.Generate(puzzleQuestData));
_battleMgr.VfxMgr.RegisterSequentialVfx(new BattleLoadingEndVfx(_battleMgr));
_battleMgr.VfxMgr.RegisterSequentialVfx(InstantVfx.Create(delegate
{
if (!PlayerPrefsWrapper.GetBool(PlayerPrefsWrapper.SOUND_MUTE))
{
GameMgr.GetIns().GetSoundMgr().SeMute(isMute: false);
}
_battleMgr.BackGround.PlayBgm();
}));
_battleMgr.VfxMgr.RegisterSequentialVfx(WaitVfx.Create(0.3f));
_battleMgr.VfxMgr.RegisterSequentialVfx(InstantVfx.Create(delegate
{
CreateWinConditionDisplay(delegate
{
if (puzzleBattleManager.IsClearDialogWaiting)
{
puzzleBattleManager.IsClearDialogWaiting = false;
VfxBase vfx = _battleMgr.StartBattle();
_battleMgr.VfxMgr.RegisterSequentialVfx(vfx);
}
});
}));
}));
}
public override VfxWith<IPhase> Update(float dt)
{
return new VfxWith<IPhase>(NullVfx.GetInstance(), null);
}
private void CreateWinConditionDisplay(Action onComplete)
{
PuzzleBattleManager puzzleBattleManager = _battleMgr as PuzzleBattleManager;
GameObject winConditionDisplayObj = NGUITools.AddChild(puzzleBattleManager.BattleUIContainer.gameObject, LoadPrefab("Prefab/UI/PuzzleWinConditionDisplay"));
winConditionDisplayObj.GetComponent<PuzzleWinConditionDisplay>().Setup(Data.SystemText.Get(puzzleBattleManager.PuzzleQuestData.BattleData.WinConditionTextId), delegate
{
onComplete();
UnityEngine.Object.Destroy(winConditionDisplayObj);
});
}
}
public class PuzzleOpeningVfx : OpeningVfx
{
public PuzzleOpeningVfx(BackGroundBase backGround)
: base(backGround)
{
}
public override void RegisterOpeningVfx(ClassBattleCardBase playerClass, ClassBattleCardBase enemyClass)
{
Register(new OpeningShowCharacterPanelVfx());
Register(InstantVfx.Create(delegate
{
playerClass.SelfBattlePlayer.HandControl.SetHandPosition();
enemyClass.SelfBattlePlayer.HandControl.SetHandPosition();
}));
string path = GameMgr.GetIns().GetDataMgr().GetPlayerSkinId()
.ToString("00");
string path2 = GameMgr.GetIns().GetDataMgr().GetEnemySkinId()
.ToString("00");
Register(new WaitLoadResourceVfx(Toolbox.ResourcesManager.GetAssetTypePath(path, ResourcesManager.AssetLoadPathType.ClassCharaBase)));
Register(new WaitLoadResourceVfx(Toolbox.ResourcesManager.GetAssetTypePath(path2, ResourcesManager.AssetLoadPathType.ClassCharaBase)));
}
}
public class PuzzleMainPhase : MainPhase
{
private readonly PuzzleBattleManager _puzzleBtlMgr;
public PuzzleMainPhase(BattleManagerBase battleManager, BattleLogManager logManager)
: base(battleManager, logManager)
{
_puzzleBtlMgr = battleManager as PuzzleBattleManager;
}
public override VfxBase Setup()
{
return SequentialVfxPlayer.Create(CreateUpdateBattlePlayersVfx(), InstantVfx.Create(delegate
{
if (!_battleManager.IsBattleEnd && _menuButton != null)
{
_menuButton.SetActive(value: true);
_puzzleBtlMgr.ShowResetAndHintButton();
}
}), InstantVfx.Create(delegate
{
_enableTouch = true;
}));
}
public override VfxBase Teardown()
{
_puzzleBtlMgr.HideResetAndHintButton();
return base.Teardown();
}
}
private bool _isCleared;
public bool IsClearDialogWaiting = true;
private const string RESET_BTN_NORMAL_SPRITE = "btn_common_02_s_off";
private const string RESET_BTN_PRESS_SPRITE = "btn_common_02_s_on";
private PuzzleAnimation _puzzleResetAnimatinon;
private PuzzleAnimation _puzzleFaledAnimatinon;
private bool _isReseting;
public override bool IsBattleEnd
{
get
{
if (BattlePlayer != null && BattleEnemy != null)
{
return _isCleared;
}
return true;
}
}
public UIButton HintButton { get; private set; }
public UIButton ResetButton { get; private set; }
public PuzzleQuestData PuzzleQuestData { get; private set; }
public int PuzzleDifficulty { get; private set; }
public int RetryCount { get; private set; }
public GameObject ReaperCard { get; private set; }
public PuzzleBattleManager()
: base(new PuzzleBattleMgrContentsCreator())
{
PuzzleQuestData = Data.Master.PuzzleQuestDataList.First((PuzzleQuestData data) => data.Id == GameMgr.GetIns().GetDataMgr().PuzzleQuestId);
PuzzleDifficulty = GameMgr.GetIns().GetDataMgr().PuzzleDifficulty;
}
protected override void SetupEvent()
{
base.SetupEvent();
BattlePlayer.OnTurnEndFinish += delegate
{
if (!BattlePlayer.IsExtraTurn)
{
BattlePlayer.PlayerBattleView.TurnEndButtonUI.HideBtn();
base.BattleUIContainer.ForceDisableMenu();
BattlePlayer.PlayerBattleView.HideDetailPanel();
SequentialVfxPlayer sequentialVfxPlayer = SequentialVfxPlayer.Create();
CanNotTouchCardVfx canNotTouchCardVfx = new CanNotTouchCardVfx();
base.VfxMgr.RegisterImmediateVfx(canNotTouchCardVfx);
sequentialVfxPlayer.Register(InstantVfx.Create(delegate
{
ForceReset(canNotTouchCardVfx);
}));
return sequentialVfxPlayer;
}
return ControlTurnStartOpponent();
};
BattlePlayer.OnShortageDeck += delegate
{
SequentialVfxPlayer sequentialVfxPlayer = SequentialVfxPlayer.Create();
sequentialVfxPlayer.Register(OnShortageDeck(BattlePlayer));
sequentialVfxPlayer.Register(JudgeBattleResult());
return sequentialVfxPlayer;
};
BattleEnemy.OnShortageDeck += delegate
{
SequentialVfxPlayer sequentialVfxPlayer = SequentialVfxPlayer.Create();
sequentialVfxPlayer.Register(OnShortageDeck(BattleEnemy));
sequentialVfxPlayer.Register(JudgeBattleResult());
return sequentialVfxPlayer;
};
}
private void ForceReset(CanNotTouchCardVfx canNotTouchCardVfx)
{
if (_isReseting || IsBattleEnd)
{
canNotTouchCardVfx.End();
return;
}
RetryCount++;
_isReseting = true;
PuzzleGenerator puzzleGenerator = new PuzzleGenerator();
base.VfxMgr.RegisterSequentialVfx(InstantVfx.Create(delegate
{
_puzzleFaledAnimatinon.Run(isReset: false);
}));
base.VfxMgr.RegisterSequentialVfx(WaitVfx.Create(_puzzleFaledAnimatinon.FadeOutDuration));
base.VfxMgr.RegisterSequentialVfx(InstantVfx.Create(delegate
{
GameMgr.GetIns().GetSoundMgr().SetRejectNewSound(isMute: true);
}));
base.VfxMgr.RegisterSequentialVfx(InstantVfx.Create(delegate
{
base.VfxMgr.RegisterSequentialVfx(SequentialVfxPlayer.Create(puzzleGenerator.Generate(PuzzleQuestData), ControlTurnStartPlayer(), InstantVfx.Create(delegate
{
_puzzleFaledAnimatinon.End();
}), WaitVfx.Create(_puzzleFaledAnimatinon.FadeInDuration), InstantVfx.Create(delegate
{
GameMgr.GetIns().GetSoundMgr().SetRejectNewSound(isMute: false);
canNotTouchCardVfx.End();
MenuButtonObject.gameObject.SetActive(value: true);
base.BattleUIContainer.ForceEnableMenu();
_isReseting = false;
if (!GameMgr.GetIns().GetSoundMgr().IsPlayBGM())
{
base.BackGround.PlayBgm();
}
})));
}));
}
private void Reset()
{
if (!CanReset())
{
return;
}
RetryCount++;
_isReseting = true;
PuzzleGenerator puzzleGenerator = new PuzzleGenerator();
CanNotTouchCardVfx canNotTouchCardVfx = new CanNotTouchCardVfx();
base.VfxMgr.RegisterImmediateVfx(canNotTouchCardVfx);
base.VfxMgr.RegisterSequentialVfx(InstantVfx.Create(delegate
{
_puzzleResetAnimatinon.Run(isReset: true);
}));
base.VfxMgr.RegisterSequentialVfx(WaitVfx.Create(_puzzleResetAnimatinon.FadeOutDuration));
base.VfxMgr.RegisterSequentialVfx(InstantVfx.Create(delegate
{
GameMgr.GetIns().GetSoundMgr().SetRejectNewSound(isMute: true);
}));
base.VfxMgr.RegisterSequentialVfx(InstantVfx.Create(delegate
{
base.VfxMgr.RegisterSequentialVfx(SequentialVfxPlayer.Create(puzzleGenerator.Generate(PuzzleQuestData), ControlTurnStartPlayer(), InstantVfx.Create(delegate
{
_puzzleResetAnimatinon.End();
}), WaitVfx.Create(_puzzleResetAnimatinon.FadeInDuration), InstantVfx.Create(delegate
{
GameMgr.GetIns().GetSoundMgr().SetRejectNewSound(isMute: false);
canNotTouchCardVfx.End();
_isReseting = false;
})));
}));
}
private bool CanReset()
{
if (!_isReseting && !IsBattleEnd && base.VfxMgr.IsEnd)
{
return !TouchControl.HasTouchProcessor;
}
return false;
}
private bool IsResetButtanEnable()
{
if (!_isReseting && !IsBattleEnd && !BattlePlayer.Class.IsDead && !BattleEnemy.Class.IsDead && base.VfxMgr.IsEnd)
{
return !TouchControl.HasTouchProcessor;
}
return false;
}
public override void Update(float dt)
{
if (ResetButton != null)
{
ResetButton.enabled = IsResetButtanEnable();
}
base.Update(dt);
}
public override VfxBase JudgeBattleResult()
{
if (CheckWinCondition())
{
_isCleared = true;
base.VfxMgr.RegisterImmediateVfx(InstantVfx.Create(delegate
{
BattlePlayer.PlayerBattleView.HideTurnEndButton();
BattlePlayer.BattleMgr.MenuButtonObject.gameObject.SetActive(value: false);
HideResetAndHintButton();
}));
return InstantVfx.Create(delegate
{
InitiateGameEndSequence(hasWon: true);
});
}
if (!CheckWinCondition() && (BattlePlayer.Class.IsDead || BattleEnemy.Class.IsDead))
{
SequentialVfxPlayer.Create();
CanNotTouchCardVfx canNotTouchCardVfx = new CanNotTouchCardVfx();
base.VfxMgr.RegisterImmediateVfx(canNotTouchCardVfx);
BattlePlayer.PlayerBattleView.TurnEndButtonUI.HideBtn();
base.BattleUIContainer.ForceDisableMenu();
BattlePlayer.PlayerBattleView.HideDetailPanel();
return InstantVfx.Create(delegate
{
ForceReset(canNotTouchCardVfx);
});
}
return NullVfx.GetInstance();
}
private bool CheckWinCondition()
{
string winCondition = PuzzleQuestData.BattleData.WinCondition;
if (string.IsNullOrEmpty(winCondition))
{
return false;
}
BattlePlayerReadOnlyInfoPair battlePlayerInfoPair = GetBattlePlayerInfoPair(isPlayer: true);
BattleCardBase battleCardBase = GetBattlePlayer(isPlayer: true).Class;
List<SkillFilterCreator.ContentInfo> retOldInfos = new List<SkillFilterCreator.ContentInfo>();
List<string> retNewInfos = new List<string>();
SkillCreator.ParseCondition(winCondition, ref retOldInfos, ref retNewInfos);
ConditionSkillFilterCollection conditionSkillFilterCollection = new ConditionSkillFilterCollection();
foreach (string item in retNewInfos)
{
SkillFilterCreator.SetupCondition(conditionSkillFilterCollection, item, battleCardBase, null);
}
SkillOptionValue skillOptionValue = new SkillOptionValue("");
skillOptionValue.SetupFilterVariable(battlePlayerInfoPair, battleCardBase, isPrePlay: false, null);
SkillConditionCheckerOption checkerOption = new SkillConditionCheckerOption();
return conditionSkillFilterCollection.Filtering(battlePlayerInfoPair, battleCardBase, checkerOption, skillOptionValue, isPrePlay: false, null);
}
public override void PlayRetire()
{
HideResetAndHintButton();
base.PlayRetire();
}
protected override int GetFirstAttack(int FirstAttack)
{
return 0;
}
private void ChangeResultLogo()
{
BattleResultControl.TitleWin.spriteName = "result_text_clear";
BattleResultControl.TitleLose.spriteName = "result_text_failed";
}
private void CreateButton()
{
GameObject gameObject = NGUITools.AddChild(base.BattleUIContainer.gameObject, LoadPrefab("Prefab/UI/HintBtn"));
gameObject.GetComponent<UIAnchor>().uiCamera = GameMgr.GetIns().GetGameObjMgr().GetUIContainerCam();
UISprite componentInChildren = gameObject.GetComponentInChildren<UISprite>();
componentInChildren.atlas = UIManager.GetInstance().GetAtlasList().FirstOrDefault((UIAtlas s) => s.name == "Battle");
componentInChildren.spriteName = "battle_btn_hint_off";
HintButton = gameObject.GetComponentInChildren<UIButton>();
HintButton.normalSprite = "battle_btn_hint_off";
HintButton.pressedSprite = "battle_btn_hint_on";
HintButton.onClick.Clear();
HintButton.onClick.Add(new EventDelegate(delegate
{
GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_BTN_DECIDE);
DialogBase dialogBase = UIManager.GetInstance().CreateDialogClose();
dialogBase.SetTitleLabel(Data.SystemText.Get("Puzzle_Hint_Title"));
dialogBase.SetSize(DialogBase.Size.M);
dialogBase.SetButtonLayout(DialogBase.ButtonLayout.BlueButton);
dialogBase.SetButtonText(Data.SystemText.Get("Common_0004"));
GameObject gameObject3 = UnityEngine.Object.Instantiate(LoadPrefab("Prefab/UI/PuzzleHintDialog"));
gameObject3.GetComponent<PuzzleHintDialog>().Setup(Data.SystemText.Get(PuzzleQuestData.BattleData.WinConditionTextId), Data.SystemText.Get(PuzzleQuestData.BattleData.HintTextId));
dialogBase.SetObj(gameObject3);
}));
GameObject gameObject2 = NGUITools.AddChild(base.BattleUIContainer.gameObject, LoadPrefab("Prefab/UI/PuzzleResetBtn"));
gameObject2.GetComponent<UIAnchor>().uiCamera = GameMgr.GetIns().GetGameObjMgr().GetUIContainerCam();
ResetButton = gameObject2.GetComponentInChildren<UIButton>();
ResetButton.onClick.Clear();
ResetButton.onClick.Add(new EventDelegate(delegate
{
GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_BTN_DECIDE);
BattlePlayer.PlayerBattleView.TurnEndButtonUI.HideBtn();
base.BattleUIContainer.SetEnableReset(isEnable: false);
BattlePlayer.PlayerBattleView.HideDetailPanel();
Reset();
}));
ResetButton.GetComponentInChildren<UILabel>().text = Data.SystemText.Get("Puzzle_Reset_Button");
HideResetAndHintButton();
}
public void SetUpResetAndFailedAnimation()
{
GameObject gameObject = NGUITools.AddChild(base.BattleUIContainer.gameObject, LoadPrefab("Prefab/UI/PuzzleAnimation"));
_puzzleResetAnimatinon = gameObject.GetComponent<PuzzleAnimation>();
_puzzleResetAnimatinon.SetUp();
GameObject gameObject2 = NGUITools.AddChild(base.BattleUIContainer.gameObject, LoadPrefab("Prefab/UI/PuzzleAnimation"));
_puzzleFaledAnimatinon = gameObject2.GetComponent<PuzzleAnimation>();
_puzzleFaledAnimatinon.SetUp();
}
public void SetReaperCard()
{
ReaperCard = CardHolder.transform.GetChild(GetMaxDeckCount(isSelf: true)).gameObject;
}
private static GameObject LoadPrefab(string path)
{
PrefabMgr prefabMgr = GameMgr.GetIns().GetPrefabMgr();
prefabMgr.Load(path);
return prefabMgr.Get(path);
}
public void ShowResetAndHintButton()
{
HintButton.gameObject.SetActive(value: true);
ResetButton.gameObject.SetActive(value: true);
}
public void HideResetAndHintButton()
{
HintButton.gameObject.SetActive(value: false);
ResetButton.gameObject.SetActive(value: false);
}
public override void DisposeBattleGameObj()
{
GameMgr.GetIns().IsPuzzleQuest = false;
base.DisposeBattleGameObj();
}
}