Files
SVSimServer/SVSim.BattleEngine/Engine/BetterList.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

230 lines
3.6 KiB
C#

using System.Collections.Generic;
using System.Diagnostics;
using UnityEngine;
public class BetterList<T>
{
public delegate int CompareFunc(T left, T right);
public T[] buffer;
public int size;
[DebuggerHidden]
public T this[int i]
{
get
{
return buffer[i];
}
set
{
buffer[i] = value;
}
}
[DebuggerHidden]
[DebuggerStepThrough]
public IEnumerator<T> GetEnumerator()
{
if (buffer != null)
{
int i = 0;
while (i < size)
{
yield return buffer[i];
int num = i + 1;
i = num;
}
}
}
private void AllocateMore()
{
T[] array = ((buffer != null) ? new T[Mathf.Max(buffer.Length << 1, 32)] : new T[32]);
if (buffer != null && size > 0)
{
buffer.CopyTo(array, 0);
}
buffer = array;
}
private void Trim()
{
if (size > 0)
{
if (size < buffer.Length)
{
T[] array = new T[size];
for (int i = 0; i < size; i++)
{
array[i] = buffer[i];
}
buffer = array;
}
}
else
{
buffer = null;
}
}
public void Clear()
{
size = 0;
}
public void Release()
{
size = 0;
buffer = null;
}
public void Add(T item)
{
if (buffer == null || size == buffer.Length)
{
AllocateMore();
}
buffer[size++] = item;
}
public void Insert(int index, T item)
{
if (buffer == null || size == buffer.Length)
{
AllocateMore();
}
if (index > -1 && index < size)
{
for (int num = size; num > index; num--)
{
buffer[num] = buffer[num - 1];
}
buffer[index] = item;
size++;
}
else
{
Add(item);
}
}
public bool Contains(T item)
{
if (buffer == null)
{
return false;
}
for (int i = 0; i < size; i++)
{
ref readonly T reference = ref buffer[i];
object obj = item;
if (reference.Equals(obj))
{
return true;
}
}
return false;
}
public int IndexOf(T item)
{
if (buffer == null)
{
return -1;
}
for (int i = 0; i < size; i++)
{
ref readonly T reference = ref buffer[i];
object obj = item;
if (reference.Equals(obj))
{
return i;
}
}
return -1;
}
public bool Remove(T item)
{
if (buffer != null)
{
EqualityComparer<T> equalityComparer = EqualityComparer<T>.Default;
for (int i = 0; i < size; i++)
{
if (equalityComparer.Equals(buffer[i], item))
{
size--;
buffer[i] = default(T);
for (int j = i; j < size; j++)
{
buffer[j] = buffer[j + 1];
}
buffer[size] = default(T);
return true;
}
}
}
return false;
}
public void RemoveAt(int index)
{
if (buffer != null && index > -1 && index < size)
{
size--;
buffer[index] = default(T);
for (int i = index; i < size; i++)
{
buffer[i] = buffer[i + 1];
}
buffer[size] = default(T);
}
}
public T Pop()
{
if (buffer != null && size != 0)
{
T result = buffer[--size];
buffer[size] = default(T);
return result;
}
return default(T);
}
public T[] ToArray()
{
Trim();
return buffer;
}
[DebuggerHidden]
[DebuggerStepThrough]
public void Sort(CompareFunc comparer)
{
int num = 0;
int num2 = size - 1;
bool flag = true;
while (flag)
{
flag = false;
for (int i = num; i < num2; i++)
{
if (comparer(buffer[i], buffer[i + 1]) > 0)
{
T val = buffer[i];
buffer[i] = buffer[i + 1];
buffer[i + 1] = val;
flag = true;
}
else if (!flag)
{
num = ((i != 0) ? (i - 1) : 0);
}
}
}
}
}