Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/RankMatchAISettingData.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

22 lines
536 B
C#

namespace Wizard;
public class RankMatchAISettingData
{
public int EnemyAiId { get; private set; }
public int ClassId { get; private set; }
public int DeckId { get; private set; }
public int StyleId { get; private set; }
public RankMatchAISettingData(string[] columns)
{
int num = 0;
EnemyAiId = AIScriptParser.ParseInt(columns[num++]);
ClassId = AIScriptParser.ParseInt(columns[num++]);
DeckId = AIScriptParser.ParseInt(columns[num++]);
StyleId = AIScriptParser.ParseInt(columns[num++]);
}
}