Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/AIHealCountUtility.cs
gamer147 824309ec44 feat(battle-engine): close the AI-simulation subsystem (verbatim)
Copied the 89 uncopied AI*SimulationUtility/extension files defining the
AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed
the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
2026-06-05 20:30:59 -04:00

36 lines
1.2 KiB
C#

using System.Collections.Generic;
namespace Wizard;
public static class AIHealCountUtility
{
public static int GetHealCount(AIVirtualCard owner, AIVirtualField field, AISituationInfo situation, List<int> playPtn, List<AIScriptTokenBase> argList)
{
if (argList.Count < 2)
{
return 0;
}
AIScriptTokenArgType argumentType = ((AIScriptArgumentToken)argList[0]).ArgumentType;
AIScriptTokenArgType durationType;
AIScriptTokenArgType aIScriptTokenArgType;
if (argumentType == AIScriptTokenArgType.TURN || argumentType == AIScriptTokenArgType.GAME)
{
durationType = argumentType;
aIScriptTokenArgType = AIScriptTokenArgType.NONE;
argList.RemoveAt(0);
}
else
{
aIScriptTokenArgType = argumentType;
durationType = ((AIScriptArgumentToken)argList[1]).ArgumentType;
argList.RemoveRange(0, 2);
}
argList.Reverse();
if (aIScriptTokenArgType == AIScriptTokenArgType.NONE)
{
return AIHealSimulationUtility.GetSelfTurnHealCountAll(owner, field, argList, playPtn, situation, durationType);
}
return AIHealSimulationUtility.GetSelfTurnHealCountAtCountType(owner, field, argList, playPtn, situation, durationType, aIScriptTokenArgType);
}
}