Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
148 lines
5.3 KiB
C#
148 lines
5.3 KiB
C#
using System.Linq;
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using Wizard.Battle.UI;
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using Wizard.Battle.View.Vfx;
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public class Skill_pp_modifier : SkillBase
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{
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public static readonly int PP_NONE = -1;
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protected int _decreaseTurnPp = PP_NONE;
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public Skill_pp_modifier(SkillParameter skillPrm, string option)
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: base(skillPrm, option)
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{
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}
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public override VfxWithLoading Start(CallParameter parameter)
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{
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int num = base.OptionValue.GetInt(SkillFilterCreator.ContentKeyword.add_pptotal, 0);
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int num2 = base.OptionValue.GetInt(SkillFilterCreator.ContentKeyword.set_pptotal, PP_NONE);
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int num3 = base.OptionValue.GetInt(SkillFilterCreator.ContentKeyword.add_pp, 0);
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int num4 = base.OptionValue.GetInt(SkillFilterCreator.ContentKeyword.gain_pp, PP_NONE);
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int num5 = base.OptionValue.GetInt(SkillFilterCreator.ContentKeyword.set_pp, PP_NONE);
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_decreaseTurnPp = base.OptionValue.GetInt(SkillFilterCreator.ContentKeyword.decrease_turn_pp, PP_NONE);
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bool isBattleLog = IsBattleLog;
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ParallelVfxPlayer parallelVfxPlayer = ParallelVfxPlayer.Create();
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BattleManagerBase ins = BattleManagerBase.GetIns();
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foreach (BattleCardBase targetCard in parameter.targetCards)
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{
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BattleCardBase battleCardBase = targetCard;
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BattlePlayerBase selfBattlePlayer = battleCardBase.SelfBattlePlayer;
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int ppTotal = battleCardBase.SelfBattlePlayer.PpTotal;
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int pp = battleCardBase.SelfBattlePlayer.Pp;
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if (num != 0)
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{
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selfBattlePlayer.AddPpTotal(num, isUpdatePp: false, parameter.skillProcessor, base.SkillPrm.ownerCard, bySkill: true);
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parallelVfxPlayer.Register(new PpIncreaseVfx(selfBattlePlayer, ppTotal, selfBattlePlayer.PpTotal));
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}
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else if (num2 != PP_NONE)
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{
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base.SkillPrm.selfBattlePlayer.SetPpTotal(num2, isUpdatePp: false, parameter.skillProcessor);
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parallelVfxPlayer.Register(new PpIncreaseVfx(selfBattlePlayer, pp, selfBattlePlayer.Pp));
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}
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if (num3 != 0)
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{
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AddPp(selfBattlePlayer, num3);
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targetCard.SkillApplyInformation.AddPp(num3, ins.CurrentTurn, ins.BattlePlayer.IsSelfTurn);
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selfBattlePlayer.StartSkillWhenPpHealing(parameter.skillProcessor);
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}
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else if (num4 > PP_NONE)
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{
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AddPp(selfBattlePlayer, -num4);
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selfBattlePlayer.AddGameUsedPp(num4);
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}
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else if (num5 != PP_NONE)
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{
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SetPp(selfBattlePlayer, num5);
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}
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if (_decreaseTurnPp != PP_NONE)
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{
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BuffInfo buffInfo = AddBuffInfoIfNeeded(battleCardBase);
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BuffInfoContainer buffInfoContainer = new BuffInfoContainer(battleCardBase, buffInfo, _decreaseTurnPp, "", null, 0L);
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base.buffInfoContainer.Add(buffInfoContainer);
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battleCardBase.SkillApplyInformation.GiveDecreaseTurnStartPP(_decreaseTurnPp);
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SetOnLoseEvent(battleCardBase, buffInfo, buffInfoContainer);
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}
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parallelVfxPlayer.Register(new PpChangeVfx(selfBattlePlayer));
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int ppTotal2 = selfBattlePlayer.PpTotal;
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int pp2 = selfBattlePlayer.Pp;
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selfBattlePlayer.UpdateHandCardsPlayability();
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if (isBattleLog)
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{
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if (ppTotal2 - ppTotal != 0 || num3 != 0)
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{
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bool flag = ppTotal2 - ppTotal != 0;
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int changePP = (flag ? (ppTotal2 - ppTotal) : (pp2 - pp));
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BattleLogManager.GetInstance().AddLogSkillChangePP(battleCardBase, changePP, ppTotal, flag, this);
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}
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else if (num4 > 0)
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{
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BattleLogManager.GetInstance().AddLogSkillChangePP(battleCardBase, -num4, ppTotal, isTotal: false, this);
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}
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}
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}
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if (isBattleLog && _decreaseTurnPp != PP_NONE)
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{
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BattleLogManager.GetInstance().AddLogSkillGain(parameter.targetCards.ToList(), this, SkillGainType.DecreaseTurnPP, _decreaseTurnPp);
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}
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VfxWithLoadingSequential vfxWithLoadingSequential = VfxWithLoadingSequential.Create();
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vfxWithLoadingSequential.RegisterVfxWithLoading(CreateSkillEffect(base.SkillPrm.resourceMgr, parameter.targetCards));
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vfxWithLoadingSequential.RegisterToMainVfx(parallelVfxPlayer);
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return vfxWithLoadingSequential;
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}
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public override VfxWithLoading Stop(SkillProcessor skillProcessor)
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{
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base.Stop(skillProcessor);
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ParallelVfxPlayer parallelVfxPlayer = ParallelVfxPlayer.Create();
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foreach (BuffInfoContainer item in buffInfoContainer)
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{
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VfxBase vfx = item._targetCard.SkillApplyInformation.DepriveDecreaseTurnStartPP(item._intValue);
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item._targetCard.RemoveBuffInfo(item._buffInfo);
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if (item._targetCard.IsClass)
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{
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UpdateClassBuffIfActive(item._targetCard);
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}
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parallelVfxPlayer.Register(vfx);
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}
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buffInfoContainer.Clear();
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return VfxWithLoading.Create(parallelVfxPlayer);
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}
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protected virtual void AddPp(BattlePlayerBase player, int add)
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{
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player.Pp += add;
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if (player.Pp < 0)
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{
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player.Pp = 0;
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}
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else if (player.Pp > 10)
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{
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player.Pp = 10;
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}
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if (player.PpTotal < player.Pp)
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{
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player.Pp = player.PpTotal;
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}
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}
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private void SetPp(BattlePlayerBase player, int set)
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{
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player.Pp = set;
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if (player.PpTotal < player.Pp)
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{
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player.Pp = player.PpTotal;
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}
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}
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public override void SetOnLoseEvent(BattleCardBase targetCard, BuffInfo buff, BuffInfoContainer container)
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{
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targetCard.OnLoseSkillOneTime += delegate(SkillBase loseSkill, SkillProcessor skillProcessor, BattleCardBase card)
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{
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card.RemoveBuffInfo(buff);
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buffInfoContainer.Remove(container);
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return card.SkillApplyInformation.ForceDepriveDecreaseTurnStartPP();
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};
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}
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}
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