Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/DeckSelectUI.cs

68 lines
1.9 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using Cute;
using UnityEngine;
using Wizard.DeckSelect.FirstDisplayPageIndexGetter;
namespace Wizard;
public class DeckSelectUI : MonoBehaviour
{
public class InitOptions
{
}
private enum ChangeMoveDirection
{
NONE}
public class PageData
{
public Format Format { get; private set; }
public DeckAttributeType AttributeType { get; private set; }
public string GroupName { get; private set; }
public List<DeckUI.DeckViewData> DeckViewList { get; private set; }
private PageData(List<DeckUI.DeckViewData> deckViewList, Format format, DeckAttributeType attributeType, string groupName)
{
DeckViewList = deckViewList;
Format = format;
AttributeType = attributeType;
GroupName = groupName;
}
}
private class DeckTable
{
private List<DeckUI> _deckUIList = new List<DeckUI>();
private Action<DeckUI> _onUpdateDeckUICustomize;
public GameObject Obj { get; private set; }
public DeckTable(UIGrid uiGrid, DeckUI originalDeckUI, Action<DeckUI> onClick, Action<Vector2> onDrag, Action<DeckUI> onUpdateDeckUICustomize)
{
_onUpdateDeckUICustomize = onUpdateDeckUICustomize;
for (int i = 0; i < 9; i++)
{
DeckUI component = NGUITools.AddChild(uiGrid.gameObject, originalDeckUI.gameObject).GetComponent<DeckUI>();
component.Initialize(onClick);
UIEventListener uIEventListener = UIEventListener.Get(component.gameObject);
uIEventListener.onDrag = (UIEventListener.VectorDelegate)Delegate.Combine(uIEventListener.onDrag, (UIEventListener.VectorDelegate)delegate(GameObject g, Vector2 v)
{
onDrag.Call(v);
});
_deckUIList.Add(component);
component.gameObject.SetActive(value: false);
}
uiGrid.repositionNow = true;
Obj = uiGrid.gameObject;
Obj.SetActive(value: true);
}
}
}