68 lines
1.9 KiB
C#
68 lines
1.9 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using Cute;
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using UnityEngine;
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using Wizard.DeckSelect.FirstDisplayPageIndexGetter;
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namespace Wizard;
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public class DeckSelectUI : MonoBehaviour
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{
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public class InitOptions
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{
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}
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private enum ChangeMoveDirection
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{
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NONE}
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public class PageData
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{
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public Format Format { get; private set; }
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public DeckAttributeType AttributeType { get; private set; }
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public string GroupName { get; private set; }
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public List<DeckUI.DeckViewData> DeckViewList { get; private set; }
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private PageData(List<DeckUI.DeckViewData> deckViewList, Format format, DeckAttributeType attributeType, string groupName)
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{
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DeckViewList = deckViewList;
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Format = format;
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AttributeType = attributeType;
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GroupName = groupName;
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}
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}
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private class DeckTable
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{
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private List<DeckUI> _deckUIList = new List<DeckUI>();
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private Action<DeckUI> _onUpdateDeckUICustomize;
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public GameObject Obj { get; private set; }
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public DeckTable(UIGrid uiGrid, DeckUI originalDeckUI, Action<DeckUI> onClick, Action<Vector2> onDrag, Action<DeckUI> onUpdateDeckUICustomize)
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{
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_onUpdateDeckUICustomize = onUpdateDeckUICustomize;
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for (int i = 0; i < 9; i++)
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{
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DeckUI component = NGUITools.AddChild(uiGrid.gameObject, originalDeckUI.gameObject).GetComponent<DeckUI>();
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component.Initialize(onClick);
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UIEventListener uIEventListener = UIEventListener.Get(component.gameObject);
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uIEventListener.onDrag = (UIEventListener.VectorDelegate)Delegate.Combine(uIEventListener.onDrag, (UIEventListener.VectorDelegate)delegate(GameObject g, Vector2 v)
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{
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onDrag.Call(v);
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});
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_deckUIList.Add(component);
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component.gameObject.SetActive(value: false);
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}
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uiGrid.repositionNow = true;
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Obj = uiGrid.gameObject;
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Obj.SetActive(value: true);
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}
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}
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}
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