Files
SVSimServer/SVSim.BattleEngine/Engine/Cute/CryptAES.cs
gamer147 2d9a6eea4b engine cleanup passes 4-7 + multi-instancing ambient rip
Squashes 146 commits from battle-engine-extraction. Net: 2,045 files changed,
+11,896 / -158,687 lines. Ships engine passes 4-7 (dead-code cull, view-layer
stub, receive-path shrink) plus the Phase-5 AsyncLocal ambient deletion that
turns concurrent battles into a type-system property rather than a scope
contract.

## What landed

**Passes 4-7 (chunks 1-34):** Extended the Phase-4 const-false collapse into a
cascading cull across the skill graph, view layer, and receive-path periphery.
Six mode flags (IsWatchBattle/IsReplayBattle/IsAdmin/IsAdminWatch/IsPuzzleQuest/
IsAINetwork) became `const false`, every guarded block deleted. Field*.cs
subclass ctors + BackGroundBase + ObjectChecker culled to no-ops. Mulligan
family reworked to take a mgr param through IMulliganMgr.InitMulligan.
Emotion/Recovery/Resource clusters null-stubbed. Prediction/OperationSimulator/
skill filters converted from static ambient reads to per-mgr reads via
SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr / ins.BattleMgr / this.BattleMgr.

**Phase-5 ambient rip (chunks 35-47):** Deleted BattleAmbient / BattleAmbient-
Context / TestBattleScope in full. Every per-battle mutable slot now lives on
the mgr instance itself:
  mgr.InstanceIsForecast / InstanceIsRandomDraw / InstanceRecoveryInfo /
  InstanceViewerId / InstanceNetworkAgent / GameMgr
BattleManagerBase.GetIns() returns null unconditionally; the residual static
flags + 3 façades (Certification.ViewerId, Data.BattleRecoveryInfo,
ToolboxGame.RealTimeNetworkAgent) are null-tolerant defaults kept for the
handful of engine-internal readers that still reference their types. Zero
BattleAmbient references anywhere in engine + node + tests.

Added pre-seeded GameMgr ctor overload threaded through the mgr chain
(BattleManagerBase → SingleBattleMgr / NetworkBattleManagerBase → NetworkStandard-
BattleMgr → HeadlessBattleMgr / HeadlessNetworkBattleMgr). Fixtures build a
GameMgr, seed it via HeadlessEngineEnv.SeedCharaIds/SeedNetUser, and pass it
to the mgr's ctor — no ambient reach.

Node side (SVSim.BattleNode/SessionBattleEngine): _ctx replaced with a plain
GameMgr field; 34 `using var _ambient = BattleAmbient.Enter(_ctx)` scope wraps
ripped from every accessor and mutator; EngineGlobalInit.WirePerSessionGameMgr
takes GameMgr as a param and runs from SessionBattleEngine.SetupInternal
BEFORE mgr construction.

Test side: TestBattleScope deleted; 18 fixture [SetUp]s migrated to
`HeadlessEngineEnv.EnsureProcessGlobals()`; MultiInstanceEngineTests rewritten
around per-mgr construction (GetIns() → null is the pinned invariant).

## Regression fixes

- **chunk-48** (MulliganCtrl): chunk-35's `= null` stubs on card lookups broke
  the live receive-driven Deal path (BattlePlayerBase.DrawCard NRE'd downstream
  of NetworkPlayerMulliganCtrl.StartMulliganVfx). Restored the three lookups
  via `_battlePlayer.BattleMgr.GetBattleCardIdx`. Engine tests were satisfied
  by the WireMulliganPhase seam; unit tests exposed the live-path gap.

## Ship state

- SVSim.BattleEngine.Tests: 56/56 pass, 2 skip
- SVSim.UnitTests: 1554/1554 pass (was 1523/31-fail before chunk 48)
- Solution build: 0 source warnings (40 pre-existing NU1902 MessagePack CVEs
  in SVSim.EmulatedEntrypoint, unrelated)
- Sequential PVP smoke: verified live (two back-to-back battles, no regression
  on cleanup/spinup)
- Concurrent PVP smoke: verified live

Adds tools/engine-port/ClosureAnalyzer/ — the Roslyn transitive-type-closure
analyzer needed to make future cascade cleanup safe (per feedback memory
"Engine cleanup needs closure tool" from the 2026-06-28 pass-3 failure).

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-07-03 19:18:54 -04:00

127 lines
4.4 KiB
C#

using System;
using System.IO;
using System.Security.Cryptography;
using System.Text;
namespace Cute;
public class CryptAES
{
public static byte[] encrypt(byte[] byteSrc)
{
return EncryptRJ256Api(byteSrc);
}
public static string encrypt(string byteSrc)
{
return Convert.ToBase64String(EncryptRJ256Api(Encoding.UTF8.GetBytes(byteSrc)));
}
public static string encryptForNode(string src)
{
return EncryptRJ256ForNode(src);
}
public static byte[] decrypt(string src)
{
return DecryptRJ256Api(Convert.FromBase64String(src));
}
public static string decryptForNode(string src)
{
return DecryptRJ256ForNode(src);
}
private static byte[] EncryptRJ256Api(byte[] toEncryptData)
{
using RijndaelManaged rijndaelManaged = new RijndaelManaged();
rijndaelManaged.Mode = CipherMode.CBC;
rijndaelManaged.KeySize = 256;
rijndaelManaged.BlockSize = 128;
byte[] array = new byte[0];
byte[] array2 = new byte[0];
string s = Cryptographer.generateKeyString();
string s2 = Certification.Udid.Replace("-", "").Substring(0, 16);
array = Encoding.UTF8.GetBytes(s);
array2 = Encoding.UTF8.GetBytes(s2);
ICryptoTransform transform = rijndaelManaged.CreateEncryptor(array, array2);
using MemoryStream memoryStream = new MemoryStream();
using CryptoStream cryptoStream = new CryptoStream(memoryStream, transform, CryptoStreamMode.Write);
cryptoStream.Write(toEncryptData, 0, toEncryptData.Length);
cryptoStream.FlushFinalBlock();
byte[] array3 = memoryStream.ToArray();
byte[] array4 = new byte[array3.Length + array.Length];
Array.Copy(array3, 0, array4, 0, array3.Length);
Array.Copy(array, 0, array4, array3.Length, array.Length);
rijndaelManaged.Clear();
memoryStream.Flush();
memoryStream.Close();
cryptoStream.Flush();
cryptoStream.Close();
return array4;
}
public static string EncryptRJ256ForNode(string prm_text_to_encrypt)
{
using AesManaged aesManaged = new AesManaged();
string text = Cryptographer.generateKeyString();
string s = text.Substring(0, 16);
aesManaged.BlockSize = 128;
aesManaged.KeySize = 256;
aesManaged.IV = Encoding.UTF8.GetBytes(s);
aesManaged.Key = Encoding.UTF8.GetBytes(text);
aesManaged.Mode = CipherMode.CBC;
aesManaged.Padding = PaddingMode.PKCS7;
byte[] bytes = Encoding.UTF8.GetBytes(prm_text_to_encrypt);
using ICryptoTransform cryptoTransform = aesManaged.CreateEncryptor();
byte[] inArray = cryptoTransform.TransformFinalBlock(bytes, 0, bytes.Length);
aesManaged.Clear();
return text + Convert.ToBase64String(inArray);
}
private static byte[] DecryptRJ256Api(byte[] sEncryptedString)
{
using RijndaelManaged rijndaelManaged = new RijndaelManaged();
rijndaelManaged.Mode = CipherMode.CBC;
rijndaelManaged.KeySize = 256;
rijndaelManaged.BlockSize = 128;
byte[] array = new byte[32];
byte[] array2 = new byte[16];
byte[] array3 = new byte[sEncryptedString.Length - array.Length];
Array.Copy(sEncryptedString, 0, array3, 0, array3.Length);
Array.Copy(sEncryptedString, sEncryptedString.Length - array.Length, array, 0, array.Length);
array2 = Encoding.UTF8.GetBytes(Certification.Udid.Replace("-", "").Substring(0, 16));
ICryptoTransform transform = rijndaelManaged.CreateDecryptor(array, array2);
byte[] array4 = new byte[array3.Length];
using MemoryStream memoryStream = new MemoryStream(array3);
using CryptoStream cryptoStream = new CryptoStream(memoryStream, transform, CryptoStreamMode.Read);
cryptoStream.Read(array4, 0, array4.Length);
rijndaelManaged.Clear();
cryptoStream.Flush();
cryptoStream.Close();
memoryStream.Flush();
memoryStream.Close();
return array4;
}
public static string DecryptRJ256ForNode(string prm_text_to_decrypt)
{
using AesManaged aesManaged = new AesManaged();
string text = prm_text_to_decrypt.Substring(0, 32);
string s = text.Substring(0, 16);
string s2 = prm_text_to_decrypt.Substring(32);
aesManaged.BlockSize = 128;
aesManaged.KeySize = 256;
aesManaged.Key = Encoding.UTF8.GetBytes(text);
aesManaged.IV = Encoding.UTF8.GetBytes(s);
aesManaged.Mode = CipherMode.CBC;
aesManaged.Padding = PaddingMode.PKCS7;
byte[] array = Convert.FromBase64String(s2);
using ICryptoTransform cryptoTransform = aesManaged.CreateDecryptor();
byte[] bytes = cryptoTransform.TransformFinalBlock(array, 0, array.Length);
string result = Encoding.UTF8.GetString(bytes);
aesManaged.Clear();
return result;
}
}