Files
SVSimServer/SVSim.BattleEngine/Shim/Generated/_InterfaceReattach.g.cs
gamer147 38ab33a765 port(m1): wave 7b — Main-namespace dialog dupes + IReplayRecordManager (190->174)
Generate the Main-namespace versions of the four colliding SelectionProcessing
dialog classes (ChapterCharaDecider/DownloadInfoGetter/DeckSelectionDialogDisplay/
DeckSelectionConfirmDialogDisplay) via the new --ns path — AreaSelectUI uses the
Main module and constructs them into an IProcessing[]. baseclauses binds each to
Main.ProcessingBase; iface_reattach (regenerated full) attaches Main.IProcessing.

Also fill IReplayRecordManager with its 3 real members (SetupRecording/
SetupBattleInfoFilter/SetupOperateMgrEvents); both implementors already had them.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-06 00:34:12 -04:00

28 lines
2.5 KiB
C#

// AUTO-GENERATED (m1_iface_reattach) — re-attaches interfaces dropped by
// base-clause recovery, demand-driven from conversion errors. Regenerate
// after each build that still shows CS0266/CS1503 '-> I...' failures.
namespace Wizard.Battle.Replay {
public partial class NullReplayRecordManager : global::Wizard.Battle.Replay.IReplayRecordManager { }
public partial class ReplayRecordManager : global::Wizard.Battle.Replay.IReplayRecordManager { }
}
namespace Wizard.Story.ChapterSelection.SelectionProcessing.BattleResult {
public partial class BattleStarter : global::Wizard.Story.ChapterSelection.SelectionProcessing.BattleResult.IProcessing { }
public partial class ChapterCharaDecider : global::Wizard.Story.ChapterSelection.SelectionProcessing.BattleResult.IProcessing { }
public partial class DeckSelectionConfirmDialogDisplay : global::Wizard.Story.ChapterSelection.SelectionProcessing.BattleResult.IProcessing { }
public partial class DeckSelectionDialogDisplay : global::Wizard.Story.ChapterSelection.SelectionProcessing.BattleResult.IProcessing { }
public partial class Download : global::Wizard.Story.ChapterSelection.SelectionProcessing.BattleResult.IProcessing { }
public partial class DownloadInfoGetter : global::Wizard.Story.ChapterSelection.SelectionProcessing.BattleResult.IProcessing { }
}
namespace Wizard.Story.ChapterSelection.SelectionProcessing.Main {
public partial class ChapterCharaDecider : global::Wizard.Story.ChapterSelection.SelectionProcessing.Main.IProcessing { }
public partial class DeckSelectionConfirmDialogDisplay : global::Wizard.Story.ChapterSelection.SelectionProcessing.Main.IProcessing { }
public partial class DeckSelectionDialogDisplay : global::Wizard.Story.ChapterSelection.SelectionProcessing.Main.IProcessing { }
public partial class DownloadConfirmDialogDisplay : global::Wizard.Story.ChapterSelection.SelectionProcessing.Main.IProcessing { }
public partial class DownloadInfoGetter : global::Wizard.Story.ChapterSelection.SelectionProcessing.Main.IProcessing { }
public partial class StoryStarter : global::Wizard.Story.ChapterSelection.SelectionProcessing.Main.IProcessing { }
public partial class SubChapterSelectionDialogDisplay : global::Wizard.Story.ChapterSelection.SelectionProcessing.Main.IProcessing { }
public partial class SummaryDialogDisplay : global::Wizard.Story.ChapterSelection.SelectionProcessing.Main.IProcessing { }
public partial class TutorialStoryStarter : global::Wizard.Story.ChapterSelection.SelectionProcessing.Main.IProcessing { }
}