Files
SVSimServer/SVSim.Database/SVSimDbContext.cs
2026-05-23 14:18:01 -04:00

109 lines
4.1 KiB
C#

using Microsoft.EntityFrameworkCore;
using Microsoft.Extensions.Logging;
using SVSim.Database.Common;
using SVSim.Database.DataSeeders;
using SVSim.Database.Models;
namespace SVSim.Database;
public class SVSimDbContext : DbContext
{
private readonly ILogger<SVSimDbContext> _logger;
public SVSimDbContext(ILogger<SVSimDbContext> logger, DbContextOptions<SVSimDbContext> options) : base(options)
{
_logger = logger;
}
#region DbSets
public DbSet<Viewer> Viewers => Set<Viewer>();
public DbSet<ShadowverseCardEntry> Cards => Set<ShadowverseCardEntry>();
public DbSet<ShadowverseCardSetEntry> CardSets => Set<ShadowverseCardSetEntry>();
public DbSet<ShadowverseDeckEntry> Decks => Set<ShadowverseDeckEntry>();
public DbSet<ClassEntry> Classes => Set<ClassEntry>();
public DbSet<ClassExpEntry> ClassExpCurve => Set<ClassExpEntry>();
public DbSet<LeaderSkinEntry> LeaderSkins => Set<LeaderSkinEntry>();
public DbSet<SleeveEntry> Sleeves => Set<SleeveEntry>();
public DbSet<EmblemEntry> Emblems => Set<EmblemEntry>();
public DbSet<DegreeEntry> Degrees => Set<DegreeEntry>();
public DbSet<MyPageBackgroundEntry> MyPageBackgrounds => Set<MyPageBackgroundEntry>();
public DbSet<BattlefieldEntry> Battlefields => Set<BattlefieldEntry>();
public DbSet<RankInfoEntry> RankInfo => Set<RankInfoEntry>();
public DbSet<ItemEntry> Items => Set<ItemEntry>();
public DbSet<GameConfiguration> GameConfigurations => Set<GameConfiguration>();
#endregion
public override async Task<int> SaveChangesAsync(CancellationToken cancellationToken = default)
{
foreach (var entityEntry in ChangeTracker.Entries())
{
if (entityEntry.Entity is ITimeTrackedEntity timeTrackedEntity)
{
if (entityEntry.State is EntityState.Added && timeTrackedEntity.DateCreated == DateTime.MinValue)
{
timeTrackedEntity.DateCreated = DateTime.UtcNow;
}
if (entityEntry.State is EntityState.Modified or EntityState.Added)
{
timeTrackedEntity.DateUpdated = DateTime.UtcNow;
}
}
}
return await base.SaveChangesAsync(cancellationToken);
}
protected override void OnModelCreating(ModelBuilder modelBuilder)
{
modelBuilder.Entity<ShadowverseDeckEntry>()
.OwnsMany(de => de.Cards);
// BaseEntity<TKey> annotates Id with [DatabaseGenerated(None)] for the integer-PK
// entities seeded via HasData. ShadowverseDeckEntry uses Guid and is created at
// runtime — without client-side generation every new deck gets Guid.Empty and the
// second deck insert collides on PK. (DDL has no column default; this only works
// because EF generates a sequential Guid before INSERT.)
modelBuilder.Entity<ShadowverseDeckEntry>()
.Property(d => d.Id)
.ValueGeneratedOnAdd();
// EF can't figure this many-to-many out on its own
modelBuilder.Entity<SleeveEntry>()
.HasMany(se => se.Viewers)
.WithMany(v => v.Sleeves);
modelBuilder.HasSequence<long>("ShortUdidSequence").StartsAt(400000000);
modelBuilder.Entity<Viewer>()
.Property(v => v.ShortUdid)
.UseSequence("ShortUdidSequence");
new BaseDataSeeder().Seed(modelBuilder);
new DefaultSettingsSeeder().Seed(modelBuilder);
base.OnModelCreating(modelBuilder);
}
public void UpdateDatabase()
{
IEnumerable<string> pendingMigrations = Database.GetPendingMigrations();
if (!pendingMigrations.Any())
{
_logger.LogDebug("No pending migrations found, continuing.");
return;
}
foreach (string migration in pendingMigrations)
{
_logger.LogInformation("Found pending migration with name {migrationName}.", migration);
}
_logger.LogInformation("Attempting to apply pending migrations...");
Database.Migrate();
_logger.LogInformation("Migrations applied.");
}
}