Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/PlayBreakPolicyCollection.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

25 lines
666 B
C#

using System.Collections.Generic;
namespace Wizard;
public class PlayBreakPolicyCollection : AIPolicyCollection
{
public bool IsPlayBreak(AIVirtualCard card, List<int> playPtn, AISituationInfo situation)
{
if (!base.HasPolicy || !card.IsInHand)
{
return false;
}
AIVirtualField selfField = card.SelfField;
for (int i = 0; i < base.PolicyList.Count; i++)
{
AIPolicyData aIPolicyData = base.PolicyList[i];
if (aIPolicyData.CheckCondition(card, playPtn, selfField, situation) && (aIPolicyData.Argument as AIPlayBreak).IsPlayBreak(card, selfField, playPtn, situation))
{
return true;
}
}
return false;
}
}