Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/CenteringUIWidget.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

90 lines
2.2 KiB
C#

using UnityEngine;
namespace Wizard;
public class CenteringUIWidget : MonoBehaviour
{
[SerializeField]
private Transform _offset;
[SerializeField]
private bool _isCenteringHorizontal = true;
[SerializeField]
private bool _isCenteringVertical;
public void Reposition()
{
if (_offset == null || (!_isCenteringHorizontal && !_isCenteringVertical))
{
return;
}
UIWidget[] componentsInChildren = _offset.GetComponentsInChildren<UIWidget>();
if (componentsInChildren.Length != 0)
{
_offset.localPosition = Vector3.zero;
Bounds bounds = GetBounds(componentsInChildren[0], _offset);
for (int i = 1; i < componentsInChildren.Length; i++)
{
bounds.Encapsulate(GetBounds(componentsInChildren[i], _offset));
}
Vector3 localPosition = _offset.localPosition;
if (_isCenteringHorizontal)
{
localPosition.x = 0f - bounds.center.x;
}
if (_isCenteringVertical)
{
localPosition.y = 0f - bounds.center.y;
}
_offset.localPosition = localPosition;
}
}
private static Bounds GetBounds(UIWidget widget, Transform parent)
{
if (!(widget is UILabel))
{
return widget.CalculateBounds(parent);
}
UILabel uILabel = (UILabel)widget;
NGUIText.Alignment alignment = uILabel.alignment;
if (alignment == NGUIText.Alignment.Automatic)
{
switch (uILabel.pivot)
{
case UIWidget.Pivot.TopLeft:
case UIWidget.Pivot.Left:
case UIWidget.Pivot.BottomLeft:
alignment = NGUIText.Alignment.Left;
break;
case UIWidget.Pivot.Top:
case UIWidget.Pivot.Center:
case UIWidget.Pivot.Bottom:
alignment = NGUIText.Alignment.Center;
break;
case UIWidget.Pivot.TopRight:
case UIWidget.Pivot.Right:
case UIWidget.Pivot.BottomRight:
alignment = NGUIText.Alignment.Right;
break;
}
}
Bounds result = uILabel.CalculateBounds(parent);
Vector3 vector = new Vector3(uILabel.printedSize.x, uILabel.printedSize.y, 0f);
switch (alignment)
{
case NGUIText.Alignment.Left:
result.max = result.min + vector;
break;
case NGUIText.Alignment.Center:
result.size = vector;
break;
case NGUIText.Alignment.Right:
result.min = result.max - vector;
break;
}
return result;
}
}