Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
38 lines
974 B
C#
38 lines
974 B
C#
using System.Collections.Generic;
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namespace Wizard;
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public class AttachedSkillInfoReceiveDataCollection
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{
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public List<AttachedSkillInfoReceiveData> InfoList { get; private set; }
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public AttachedSkillInfoReceiveDataCollection()
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{
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InfoList = new List<AttachedSkillInfoReceiveData>();
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}
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public void AddInfo(AttachedSkillInfoReceiveData info)
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{
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InfoList.Add(info);
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}
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public void Clear()
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{
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InfoList.Clear();
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}
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public AttachedSkillInfoReceiveData GetInfoFromOwner(int baseCardId, int ownerIndex, bool ownerIsPlayer)
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{
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for (int i = 0; i < InfoList.Count; i++)
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{
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if (InfoList[i].OwnerIndex == ownerIndex && InfoList[i].OwnerIsPlayer == ownerIsPlayer)
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{
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return InfoList[i];
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}
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}
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AttachedSkillInfoReceiveData attachedSkillInfoReceiveData = new AttachedSkillInfoReceiveData(baseCardId, ownerIndex, ownerIsPlayer);
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InfoList.Add(attachedSkillInfoReceiveData);
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return attachedSkillInfoReceiveData;
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}
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}
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