Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard.AutoTest/AutoTestBattleMgr.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

104 lines
2.6 KiB
C#

using System.Collections.Generic;
using LitJson;
using UnityEngine;
using Wizard.Battle;
using Wizard.Battle.Operation;
namespace Wizard.AutoTest;
public static class AutoTestBattleMgr
{
public class CardInfo : IBattleCardUniqueID
{
public string Name { get; private set; }
public bool IsPlayer { get; private set; }
public int Index { get; private set; }
public int CardId { get; private set; }
public int Cost { get; private set; }
public int AddAtk { get; set; }
public int AddLife { get; set; }
public int ChangeClan { get; set; }
public CardInfo(string cardName, int cardId = 0, int cost = -1, int addAtk = 0, int addLife = 0, int clan = 0)
{
Name = cardName;
IsPlayer = cardName[0] == 'p';
Index = int.Parse(cardName.Substring(1));
CardId = cardId;
Cost = cost;
AddAtk = addAtk;
AddLife = addLife;
ChangeClan = clan;
}
public CardInfo(IReadOnlyBattleCardInfo cardInfo)
{
IsPlayer = cardInfo.IsPlayer;
Index = cardInfo.Index;
Name = cardInfo.GetName();
CardId = cardInfo.CardId;
Cost = cardInfo.Cost;
}
}
public static IEnumerable<IOperationCommand> CreateOperationCommands(IEnumerable<JsonData> actionJsonDatas, bool startTurnIsPlayer)
{
bool currentTurnIsPlayer = startTurnIsPlayer;
foreach (JsonData actionJsonData in actionJsonDatas)
{
string text = actionJsonData["ope"].ToString();
switch (text)
{
case "play":
yield return new PlayOperationCommand(actionJsonData);
break;
case "attack":
yield return new AttackOperationCommand(actionJsonData);
break;
case "evolve":
yield return new EvolveOperationCommand(actionJsonData);
break;
case "turn_end":
yield return new TurnEndOperationCommand(currentTurnIsPlayer);
currentTurnIsPlayer = !currentTurnIsPlayer;
break;
case "change_ai":
yield return new ChangeAIOperationCommand(actionJsonData);
break;
case "comp_fusion":
yield return new FusionOperationCommand(actionJsonData);
break;
default:
Debug.LogError("Auto test \"" + text + "\" is not supported.");
break;
}
}
}
public static JsonData LoadJsonData(string filePath)
{
return JsonMapper.ToObject(Resources.Load<TextAsset>(filePath).text);
}
private static IEnumerable<int> CreateDeckIds(JsonData playerJsonData)
{
JsonData deckJsonData = playerJsonData["deck"];
if (deckJsonData.IsArray)
{
int deckCardCount = deckJsonData.Count;
for (int i = 0; i < deckCardCount; i++)
{
JsonData jsonData = deckJsonData[i];
yield return jsonData["id"].ToInt();
}
}
}
}