Squashes 146 commits from battle-engine-extraction. Net: 2,045 files changed, +11,896 / -158,687 lines. Ships engine passes 4-7 (dead-code cull, view-layer stub, receive-path shrink) plus the Phase-5 AsyncLocal ambient deletion that turns concurrent battles into a type-system property rather than a scope contract. ## What landed **Passes 4-7 (chunks 1-34):** Extended the Phase-4 const-false collapse into a cascading cull across the skill graph, view layer, and receive-path periphery. Six mode flags (IsWatchBattle/IsReplayBattle/IsAdmin/IsAdminWatch/IsPuzzleQuest/ IsAINetwork) became `const false`, every guarded block deleted. Field*.cs subclass ctors + BackGroundBase + ObjectChecker culled to no-ops. Mulligan family reworked to take a mgr param through IMulliganMgr.InitMulligan. Emotion/Recovery/Resource clusters null-stubbed. Prediction/OperationSimulator/ skill filters converted from static ambient reads to per-mgr reads via SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr / ins.BattleMgr / this.BattleMgr. **Phase-5 ambient rip (chunks 35-47):** Deleted BattleAmbient / BattleAmbient- Context / TestBattleScope in full. Every per-battle mutable slot now lives on the mgr instance itself: mgr.InstanceIsForecast / InstanceIsRandomDraw / InstanceRecoveryInfo / InstanceViewerId / InstanceNetworkAgent / GameMgr BattleManagerBase.GetIns() returns null unconditionally; the residual static flags + 3 façades (Certification.ViewerId, Data.BattleRecoveryInfo, ToolboxGame.RealTimeNetworkAgent) are null-tolerant defaults kept for the handful of engine-internal readers that still reference their types. Zero BattleAmbient references anywhere in engine + node + tests. Added pre-seeded GameMgr ctor overload threaded through the mgr chain (BattleManagerBase → SingleBattleMgr / NetworkBattleManagerBase → NetworkStandard- BattleMgr → HeadlessBattleMgr / HeadlessNetworkBattleMgr). Fixtures build a GameMgr, seed it via HeadlessEngineEnv.SeedCharaIds/SeedNetUser, and pass it to the mgr's ctor — no ambient reach. Node side (SVSim.BattleNode/SessionBattleEngine): _ctx replaced with a plain GameMgr field; 34 `using var _ambient = BattleAmbient.Enter(_ctx)` scope wraps ripped from every accessor and mutator; EngineGlobalInit.WirePerSessionGameMgr takes GameMgr as a param and runs from SessionBattleEngine.SetupInternal BEFORE mgr construction. Test side: TestBattleScope deleted; 18 fixture [SetUp]s migrated to `HeadlessEngineEnv.EnsureProcessGlobals()`; MultiInstanceEngineTests rewritten around per-mgr construction (GetIns() → null is the pinned invariant). ## Regression fixes - **chunk-48** (MulliganCtrl): chunk-35's `= null` stubs on card lookups broke the live receive-driven Deal path (BattlePlayerBase.DrawCard NRE'd downstream of NetworkPlayerMulliganCtrl.StartMulliganVfx). Restored the three lookups via `_battlePlayer.BattleMgr.GetBattleCardIdx`. Engine tests were satisfied by the WireMulliganPhase seam; unit tests exposed the live-path gap. ## Ship state - SVSim.BattleEngine.Tests: 56/56 pass, 2 skip - SVSim.UnitTests: 1554/1554 pass (was 1523/31-fail before chunk 48) - Solution build: 0 source warnings (40 pre-existing NU1902 MessagePack CVEs in SVSim.EmulatedEntrypoint, unrelated) - Sequential PVP smoke: verified live (two back-to-back battles, no regression on cleanup/spinup) - Concurrent PVP smoke: verified live Adds tools/engine-port/ClosureAnalyzer/ — the Roslyn transitive-type-closure analyzer needed to make future cascade cleanup safe (per feedback memory "Engine cleanup needs closure tool" from the 2026-06-28 pass-3 failure). Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
66 lines
2.2 KiB
C#
66 lines
2.2 KiB
C#
using LitJson;
|
|
|
|
namespace Wizard;
|
|
|
|
public class ShopNotification
|
|
{
|
|
public class ShopAppealInfo
|
|
{
|
|
public RemainTime RemainTime { get; private set; }
|
|
|
|
public bool IsNew { get; private set; }
|
|
|
|
public bool IsCollaborationPanel { get; private set; }
|
|
|
|
public bool NeedsCampaignDisplay { get; set; }
|
|
|
|
public bool NeedsFooterBadgeIcon { get; set; }
|
|
|
|
public ShopAppealInfo(JsonData data, double serverTime)
|
|
{
|
|
if (data.Count != 0)
|
|
{
|
|
RemainTime = (data.Keys.Contains("sale_end_time") ? new RemainTime(data["sale_end_time"].ToString(), serverTime) : null);
|
|
IsNew = data.Keys.Contains("is_new") && data["is_new"].ToBoolean();
|
|
IsCollaborationPanel = data.Keys.Contains("is_collaboration_term") && data["is_collaboration_term"].ToBoolean();
|
|
if (data.TryGetValue("is_open_free_gacha_campaign", out var value))
|
|
{
|
|
NeedsCampaignDisplay = value.ToBoolean();
|
|
}
|
|
if (data.TryGetValue("can_free_gacha", out var value2))
|
|
{
|
|
NeedsFooterBadgeIcon = value2.ToBoolean();
|
|
}
|
|
}
|
|
}
|
|
|
|
public ShopAppealInfo()
|
|
{
|
|
RemainTime = null;
|
|
IsNew = false;
|
|
IsCollaborationPanel = false;
|
|
}
|
|
}
|
|
|
|
public ShopAppealInfo AppealCardPack { get; private set; }
|
|
|
|
public ShopAppealInfo AppealBuildDeck { get; private set; }
|
|
|
|
public ShopAppealInfo AppealSleeve { get; private set; }
|
|
|
|
public ShopAppealInfo AppealLeaderSkin { get; private set; }
|
|
|
|
public void SetShopBadgeEnable(JsonData data)
|
|
{
|
|
JsonData jsonData = data["data"]["shop_notification"];
|
|
AppealCardPack = ((AppealCardPack != null) ? AppealCardPack : new ShopAppealInfo());
|
|
AppealBuildDeck = ((AppealBuildDeck != null) ? AppealBuildDeck : new ShopAppealInfo());
|
|
AppealSleeve = ((AppealSleeve != null) ? AppealSleeve : new ShopAppealInfo());
|
|
AppealLeaderSkin = ((AppealLeaderSkin != null) ? AppealLeaderSkin : new ShopAppealInfo());
|
|
AppealCardPack.NeedsFooterBadgeIcon = jsonData["card_pack"].ToBoolean();
|
|
AppealBuildDeck.NeedsFooterBadgeIcon = jsonData["build_deck"].ToBoolean();
|
|
AppealSleeve.NeedsFooterBadgeIcon = jsonData["sleeve"].ToBoolean();
|
|
AppealLeaderSkin.NeedsFooterBadgeIcon = jsonData["leader_skin"].ToBoolean();
|
|
}
|
|
}
|