Files
SVSimServer/SVSim.BattleEngine/Engine/UIGeometry.cs

23 lines
469 B
C#

using UnityEngine;
public class UIGeometry
{
public BetterList<Vector3> verts = new BetterList<Vector3>();
public BetterList<Vector2> uvs = new BetterList<Vector2>();
public BetterList<Color32> cols = new BetterList<Color32>();
private BetterList<Vector3> mRtpVerts = new BetterList<Vector3>();
public bool hasVertices => verts.size > 0;
public void Clear()
{
verts.Clear();
uvs.Clear();
cols.Clear();
mRtpVerts.Clear();
}
}