- GameMgr.Is{Network,AINetwork,Watch,Replay,Puzzle,AdminWatch}Battle: read-only => settable (CS0200, Matching/NetworkBattleManagerBase assign them).
- Tab : MonoBehaviour (inherits Object.name; CS1061 x8).
- OpeningVfx: static OpenningLogStep, ShowBattleUIImmediatelyVfx (NullVfx, F1 contract), nested WaitVoiceEndVfx (CS0117/0426 x14).
- Generated no-op stubs EffectBattleVfxBase/SkillEffectBattleVfx/FallToGroundVfx/ThinkIconShowVfx (: SequentialVfxPlayer chain), baseclauses reattached.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
68 lines
1.9 KiB
C#
68 lines
1.9 KiB
C#
// Empty type stubs to satisfy references from full-surface generated god-object stubs.
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// Each is referenced only as a type in a no-op signature; members (if any) surface in a
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// later frontier wave and can be filled by m1_stub_gen --type <Name>.
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public partial class FadeManager { }
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public partial class FriendBase { }
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public partial class RoomDialog { }
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public partial class VideoHostingHUDFaceCamera { }
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namespace Wizard
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{
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public partial class ConventionRoomBattleWatchTask { }
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public partial class OpenRoomBattleGetRecoveryParamTask { }
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public partial class ScenarioOption { }
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public partial class AppleLogin { public partial class Error { } }
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public partial class ScenarioTemporaryVoice { public partial class DownloadInfo { } }
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}
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namespace Wizard.RoomMatch
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{
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public partial class PlayerController { }
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public partial class RoomBase { }
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public partial class RoomFormatEventHandler { }
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public partial class RoomWatchEventDispatch { }
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public partial class RoomRoot { }
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public partial class RoomConnectChecker { }
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public partial class RoomVisitor { }
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public partial class RoomInviteFriend { }
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public partial class RoomFirstTurnSelect { }
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public partial class RoomDeckList { }
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public partial class RoomCommonEventHandler { }
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}
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namespace Wizard.UIFriend
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{
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public partial class RoomFriendTask { }
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}
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namespace Wizard.UI.Common
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{
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public partial class Tab : UnityEngine.MonoBehaviour { }
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}
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namespace Wizard.UI.Dialog.ImageSelection
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{
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public partial class ImageSelectionBaseUI { }
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}
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namespace Wizard.Battle.UI
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{
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public partial class BattleLogButton { }
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public partial class BattleLogItemSet { }
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}
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namespace Wizard.UI.ReportToManagement
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{
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public partial class DialogReportToManagement { }
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}
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namespace Wizard.Dialog.Setting
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{
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public partial class SettingFirstBattle { }
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}
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namespace Cute
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{
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public partial class UpdateSocialAccountTask { }
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}
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