Files
SVSimServer/SVSim.Database/Entities/Guild/GuildEnums.cs

37 lines
1.1 KiB
C#

namespace SVSim.Database.Entities.Guild;
public enum GuildRole : int
{
Regular = 0,
Leader = 1,
SubLeader = 2,
}
public enum GuildJoinCondition : int
{
Free = 1,
Approval = 2,
OnlyInvite = 3,
}
// Matches GuildDetailInfo.ActivityType (1..16). All / Beginner / Enjoy / Stoic / FriendOnly /
// per-class (Elf..Nemesis) / Rotation / Unlimited / TwoPick.
public enum GuildActivity : int
{
All = 1, Beginner = 2, Enjoy = 3, Stoic = 4, FriendOnly = 5,
Elf = 6, Royal = 7, Witch = 8, Dragon = 9, Necro = 10,
Vampire = 11, Bishop = 12, Nemesis = 13,
Rotation = 14, Unlimited = 15, TwoPick = 16,
}
public enum GuildInviteStatus : int { Pending = 0, Canceled = 1, Rejected = 2, Consumed = 3 }
public enum GuildJoinRequestStatus : int { Pending = 0, Canceled = 1, Rejected = 2, Accepted = 3 }
// Per docs/api-spec/.../guild_chat-messages.md. 12..18 are gathering-only — never emit on guild.
public enum GuildChatMessageType : int
{
Normal = 0, Stamp = 1, Deck = 2, Join = 3, Leave = 4, Replay = 5,
ChangeLeader = 6, ChangeSubLeader = 7, CreateGuild = 8, Remove = 9,
RoomMatch = 10, Description = 11,
}