Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/SpotCardExchangeDialog.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

54 lines
1.3 KiB
C#

using System.Collections;
using UnityEngine;
namespace Wizard;
public class SpotCardExchangeDialog : MonoBehaviour
{
private const int EXCHANGE_DIALOG_DEPTH = 900;
[SerializeField]
private SpotCardExchange _spotCardExchangeOriginal;
public void CreateSpotCardExchangeDialog()
{
if (FirstTips.IsFirstTipsOpen(FirstTips.TipsType.SpotCardExchange))
{
CreateDialogWithFirstTips();
}
else
{
CreateDialog();
}
}
private void CreateDialog()
{
DialogBase dialogBase = UIManager.GetInstance().CreateDialogClose();
dialogBase.SetSize(DialogBase.Size.XL);
dialogBase.SetTitleLabel(Data.SystemText.Get("Shop_0149"));
dialogBase.SetLayer("MyPage");
dialogBase.SetPanelDepth(900);
SpotCardExchange spotCardExchange = Object.Instantiate(_spotCardExchangeOriginal);
dialogBase.SetObj(spotCardExchange.gameObject);
spotCardExchange.Init();
}
private void CreateDialogWithFirstTips()
{
UIManager.GetInstance().StartFirstTips(FirstTips.TipsType.SpotCardExchange);
StartCoroutine(CreateDialogAfterOpenFirstTips());
}
private IEnumerator CreateDialogAfterOpenFirstTips()
{
UIManager uiMgr = UIManager.GetInstance();
while (!uiMgr.IsActiveFirstTips())
{
yield return null;
}
yield return new WaitForSeconds(0.5f);
CreateDialog();
}
}