Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
22 lines
1.0 KiB
C#
22 lines
1.0 KiB
C#
using LitJson;
|
|
|
|
namespace Wizard;
|
|
|
|
public class MyPageNotifications : HeaderData
|
|
{
|
|
public MyPageMyPageNotificationDetail data = new MyPageMyPageNotificationDetail();
|
|
|
|
public void ParseBadgeInfos(JsonData jsonData)
|
|
{
|
|
data.QuestOpenInfo.SetIsDisplayBadge(jsonData["data"]["quest"]);
|
|
data.StoryNotification.SetIsDisplayBadge(jsonData["data"]["story_notification"]);
|
|
data.IsPracticePuzzleBadgeEnable = jsonData["data"]["basic_puzzle"]["is_display_badge"].ToBoolean();
|
|
data.ShopNotification.SetShopBadgeEnable(jsonData);
|
|
data.ReceiveFriendApplyCount = jsonData["data"]["receive_friend_apply_count"].ToInt();
|
|
data.SetIsCompetitionBadge(jsonData);
|
|
data.GatheringMyPageInfo.IsMatchingNotification = !string.IsNullOrEmpty(jsonData["data"]["gathering_info"].GetValueOrDefault("matching_established_message", string.Empty));
|
|
data.IsInviteGathering = jsonData["data"]["gathering_info"]["has_invite"].ToInt() != 0;
|
|
data.IsColosseumFreeEntry = jsonData["data"]["is_available_colosseum_free_entry"].ToBoolean();
|
|
}
|
|
}
|