Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/GatheringTournamentInfoTask.cs

305 lines
9.2 KiB
C#

using System.Collections.Generic;
using System.Linq;
using LitJson;
namespace Wizard;
public class GatheringTournamentInfoTask : BaseTask
{
private class Match
{
public int MatchId;
public int ParentMatchId;
public int ParentMatchUserIndex;
public int Status;
public int ViewerId1;
public int ViewerId2;
public int WinnerViewerId;
public int RoomId;
public bool IsForceLose1;
public bool IsForceLose2;
public bool IsForceLoseWinner;
public bool IsExtra;
public bool IsFinalMatchReset;
public bool IsActive
{
get
{
if (ViewerId1 > 0 && ViewerId2 > 0)
{
return WinnerViewerId == 0;
}
return false;
}
}
}
public List<TournamentData> TournamentDataList { get; private set; }
public GatheringTournamentInfoTask()
{
base.type = ApiType.Type.GatheringTournamentInfo;
}
protected override int Parse()
{
int num = base.Parse();
if (num != 1)
{
return num;
}
TournamentDataList = ParseTournamentDataList(base.ResponseData["data"]);
return num;
}
private List<TournamentData> ParseTournamentDataList(JsonData data)
{
if (data == null)
{
return null;
}
Dictionary<int, (string, long)> userInfo = CollectUserInfo(data);
List<TournamentData> list = new List<TournamentData>();
if (data.TryGetValue("1", out var value))
{
list.Add(ParseTournamentData(value, isWinners: true, userInfo));
}
if (data.TryGetValue("2", out var value2))
{
list.Add(ParseTournamentData(value2, isWinners: false, userInfo));
}
return list;
}
private TournamentData ParseTournamentData(JsonData data, bool isWinners, Dictionary<int, (string, long)> userInfo)
{
Match[][] matches = ConvertToMatch(data);
Dictionary<TournamentCellData, int> cellMatchIdDict = new Dictionary<TournamentCellData, int>();
TournamentData tournamentData = new TournamentData();
int num = matches.Length + 1;
List<TournamentRoundData> list = (tournamentData.Rounds = new List<TournamentRoundData>(num));
for (int i = 0; i < num; i++)
{
TournamentRoundData item = new TournamentRoundData
{
RoundNo = i + 1,
Cells = new List<TournamentCellData>(),
Watchs = new List<TournamentWatchData>()
};
list.Add(item);
}
Match match = matches[matches.Length - 1][0];
TournamentCellData.CellState cellState = GetCellState(match, match.WinnerViewerId, match.IsForceLoseWinner);
CreateCell(list[num - 1], match.WinnerViewerId, match.MatchId, cellState, isWinners).IsTerminal = true;
int i2 = matches.Length - 1;
while (i2 >= 0)
{
Match[] source = matches[i2];
TournamentRoundData tournamentRoundData = list[i2 + 1];
TournamentRoundData tournamentRoundData2 = list[i2];
foreach (TournamentCellData cell in tournamentRoundData.Cells)
{
if (cell == null || !cellMatchIdDict.ContainsKey(cell))
{
continue;
}
int matchId = cellMatchIdDict[cell];
Match match2 = source.FirstOrDefault((Match m) => m.MatchId == matchId);
TournamentCellData tournamentCellData = CreateCell(tournamentRoundData2, match2.ViewerId1, GetChildMatchId(1), GetCellState(match2, match2.ViewerId1, match2.IsForceLose1), isChampion: false);
tournamentCellData.Line = TournamentCellData.LineType.Down;
tournamentCellData.Parent = cell;
tournamentCellData.IsFinalMatchReset = false;
TournamentCellData tournamentCellData2 = CreateCell(tournamentRoundData2, match2.ViewerId2, GetChildMatchId(2), GetCellState(match2, match2.ViewerId2, match2.IsForceLose2), isChampion: false);
tournamentCellData2.Line = TournamentCellData.LineType.Up;
tournamentCellData2.Parent = cell;
tournamentCellData2.IsFinalMatchReset = match2.IsFinalMatchReset;
cell.Children = new TournamentCellData[2] { tournamentCellData, tournamentCellData2 };
tournamentRoundData2.IsExtraRound = match2.IsExtra;
if (match2.RoomId > 0)
{
CreateWatch(tournamentRoundData2, match2);
}
if (match2.IsExtra)
{
i2--;
match2 = matches[i2][0];
matchId = match2.MatchId;
tournamentRoundData2 = list[i2];
tournamentCellData = CreateCell(tournamentRoundData2, match2.ViewerId1, GetChildMatchId(1), GetCellState(match2, match2.ViewerId1, match2.IsForceLose1), isChampion: false);
tournamentCellData.Line = TournamentCellData.LineType.Down;
tournamentCellData.IsPreExtra = true;
tournamentCellData2 = CreateCell(tournamentRoundData2, match2.ViewerId2, GetChildMatchId(2), GetCellState(match2, match2.ViewerId2, match2.IsForceLose2), isChampion: false);
tournamentCellData2.Line = TournamentCellData.LineType.Up;
tournamentCellData2.IsPreExtra = true;
if (match2.RoomId > 0)
{
CreateWatch(tournamentRoundData2, match2);
}
}
int GetChildMatchId(int parentMatchUserIndex)
{
if (i2 == 0)
{
return 0;
}
return matches[i2 - 1].FirstOrDefault((Match m) => m.ParentMatchId == matchId && m.ParentMatchUserIndex == parentMatchUserIndex)?.MatchId ?? 0;
}
}
int num2 = i2 - 1;
i2 = num2;
}
return tournamentData;
TournamentCellData CreateCell(TournamentRoundData round, int viewerId, int num3, TournamentCellData.CellState state, bool isChampion)
{
TournamentCellData tournamentCellData3 = new TournamentCellData
{
State = state
};
(string, long) tuple = userInfo[viewerId];
tournamentCellData3.Name = tuple.Item1;
tournamentCellData3.EmblemId = tuple.Item2;
tournamentCellData3.ViewerId = viewerId;
tournamentCellData3.IsChampion = isChampion;
tournamentCellData3.Round = round;
round.Cells.Add(tournamentCellData3);
if (num3 > 0)
{
cellMatchIdDict.Add(tournamentCellData3, num3);
}
return tournamentCellData3;
}
static TournamentWatchData CreateWatch(TournamentRoundData round, Match match3)
{
TournamentWatchData tournamentWatchData = new TournamentWatchData
{
RoomId = match3.RoomId,
ViewerId0 = match3.ViewerId1,
ViewerId1 = match3.ViewerId2
};
round.Watchs.Add(tournamentWatchData);
return tournamentWatchData;
}
}
private TournamentCellData.CellState GetCellState(Match match, int viewerId, bool isForceLose)
{
if (isForceLose)
{
if (viewerId != 0)
{
return TournamentCellData.CellState.LoseByDefault;
}
return TournamentCellData.CellState.Blank;
}
if (match.Status == 5)
{
if (viewerId == 0)
{
return TournamentCellData.CellState.LoseByDefault;
}
if (match.WinnerViewerId != viewerId)
{
return TournamentCellData.CellState.Lose;
}
return TournamentCellData.CellState.Win;
}
if (viewerId == 0)
{
return TournamentCellData.CellState.Blank;
}
if (match.IsActive)
{
return TournamentCellData.CellState.Active;
}
return TournamentCellData.CellState.Unresolved;
}
private Dictionary<int, (string, long)> CollectUserInfo(JsonData data)
{
Dictionary<int, (string, long)> dictionary = new Dictionary<int, (string, long)> {
{
0,
(string.Empty, 0L)
} };
foreach (string key2 in data.Keys)
{
JsonData jsonData = data[key2];
foreach (string key3 in jsonData.Keys)
{
JsonData jsonData2 = jsonData[key3];
for (int i = 0; i < jsonData2.Count; i++)
{
JsonData jsonData3 = jsonData2[i];
Add(jsonData3["user1"], dictionary);
Add(jsonData3["user2"], dictionary);
}
}
}
return dictionary;
static void Add(JsonData userData, Dictionary<int, (string, long)> dict)
{
if (userData != null)
{
int key = userData["viewer_id"].ToInt();
if (!dict.ContainsKey(key))
{
string item = userData["name"].ToString();
long item2 = userData["emblem_id"].ToLong();
dict.Add(key, (item, item2));
}
}
}
}
private Match[][] ConvertToMatch(JsonData data)
{
Match[][] array = new Match[data.Count][];
for (int i = 0; i < data.Count; i++)
{
JsonData jsonData = data[(i + 1).ToString()];
Match[] array2 = new Match[jsonData.Count];
for (int j = 0; j < jsonData.Count; j++)
{
JsonData jsonData2 = jsonData[j];
bool isFinalMatchReset = false;
if (jsonData2.TryGetValue("is_show_one_more_win", out var value))
{
isFinalMatchReset = value.ToInt() == 1;
}
Match match = new Match
{
MatchId = jsonData2["matching_id"].ToInt(),
ParentMatchId = jsonData2["winner_parent_matching_id"].ToInt(),
ParentMatchUserIndex = jsonData2["winner_parent_matching_viewer_id_suffix"].ToInt(),
Status = jsonData2["status"].ToInt(),
ViewerId1 = jsonData2["viewer_id1"].ToInt(),
ViewerId2 = jsonData2["viewer_id2"].ToInt(),
WinnerViewerId = jsonData2["winner_viewer_id"].ToInt(),
RoomId = jsonData2["display_room_id"].ToInt(),
IsForceLose1 = (jsonData2["is_force_lose1"].ToInt() == 1),
IsForceLose2 = (jsonData2["is_force_lose2"].ToInt() == 1),
IsExtra = (jsonData2["side_type"].ToInt() == 3),
IsFinalMatchReset = isFinalMatchReset
};
match.IsForceLoseWinner = ((match.ViewerId1 == match.WinnerViewerId) ? match.IsForceLose1 : match.IsForceLose2);
array2[j] = match;
}
array[i] = array2;
}
return array;
}
}