Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
44 lines
1.3 KiB
C#
44 lines
1.3 KiB
C#
using System.Collections.Generic;
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namespace Wizard;
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public class AllyPlayBonusPolicyCollection : AIPolicyCollection
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{
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public float GetAllyPlayBonus(AIVirtualCard playCard, List<int> playPtn, AISituationInfo situation, ref float currentUseMinValue)
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{
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if (!base.HasPolicy)
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{
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return 0f;
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}
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float num = 0f;
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AIVirtualField selfField = playCard.SelfField;
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AIVirtualCard allyClass = selfField.AllyClass;
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for (int i = 0; i < base.PolicyList.Count; i++)
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{
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AIPolicyData aIPolicyData = base.PolicyList[i];
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if (aIPolicyData.PolicyType != AIPolicyType.AllyPlayBonus || !(aIPolicyData.Argument is AIOtherPlayBonus) || !aIPolicyData.CheckCondition(allyClass, playPtn, selfField, situation))
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{
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continue;
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}
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AIOtherPlayBonus aIOtherPlayBonus = aIPolicyData.Argument as AIOtherPlayBonus;
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if (!AIFilteringUtility.CheckMatchTargetFiltering(playCard, null, aIOtherPlayBonus.Filters, playPtn, allyClass, situation))
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{
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continue;
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}
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if (aIOtherPlayBonus.IsUseMin)
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{
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float evaluateValue = aIOtherPlayBonus.GetEvaluateValue(allyClass, playPtn, situation);
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if (EnemyAI.IsLargerThan(currentUseMinValue, evaluateValue))
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{
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currentUseMinValue = evaluateValue;
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}
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}
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else
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{
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num += aIOtherPlayBonus.GetEvaluateValue(allyClass, playPtn, situation);
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}
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}
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return num;
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}
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}
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