Files
SVSimServer/SVSim.BattleEngine/Engine/Cute/ParallelJob.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

37 lines
564 B
C#

using System;
namespace Cute;
public class ParallelJob
{
private Action _action;
public bool isDone { get; private set; }
public static ParallelJob Dispatch(Action action)
{
ParallelJob parallelJob = new ParallelJob(action);
LeanThreadPool.Instance.AddJob(parallelJob);
return parallelJob;
}
private ParallelJob(Action action)
{
isDone = false;
_action = action;
}
internal void Run()
{
if (!isDone)
{
if (_action != null)
{
_action();
_action = null;
}
isDone = true;
}
}
}