Logo
Explore Help
Sign In
SVSim/SVSimServer
1
0
Fork 0
You've already forked SVSimServer
Code Issues Pull Requests Projects Releases Wiki Activity
Files
63cb3248b4595f10eb9a115a9142443e7d671714
SVSimServer/SVSim.BattleNode/Sessions
History
gamer147 63cb3248b4 feat(battle-node): CountHiddenDraws — hidden shared-RNG draw tally for real spin
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-04 15:13:47 -04:00
..
Dispatch
feat(battle-node): CountHiddenDraws — hidden shared-RNG draw tally for real spin
2026-06-04 15:13:47 -04:00
Participants
refactor(battle-node): clear residual scripted-bot prose from comments/docs
2026-06-03 20:52:41 -04:00
BattleFinishReason.cs
feat(battle-node): add BattleType, BattleFinishReason, BattlePlayer
2026-06-01 19:53:31 -04:00
BattleSession.cs
refactor(battle-node): remove ScriptedBotParticipant and dev-affordance wiring
2026-06-03 20:15:48 -04:00
BattleSessionPhase.cs
refactor(battle-node): clear residual scripted-bot prose from comments/docs
2026-06-03 20:52:41 -04:00
BattleType.cs
refactor(battle-node): drop BattleType.Scripted and the scripted-only builders
2026-06-03 20:27:57 -04:00
IBattleParticipant.cs
refactor(battle-node): clear residual scripted-bot prose from comments/docs
2026-06-03 20:52:41 -04:00
IBattleSessionStore.cs
fix(rank-battle): route ai-start through the queue-time MatchContext
2026-06-02 12:28:42 -04:00
InMemoryBattleSessionStore.cs
fix(rank-battle): route ai-start through the queue-time MatchContext
2026-06-02 12:28:42 -04:00
PendingBattle.cs
refactor(battle-node): unify IMatchingBridge.RegisterBattle signature
2026-06-01 20:00:52 -04:00
Powered by Gitea Version: 1.25.1 Page: 33ms Template: 2ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API