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617714ebea0703682d8f95d0b64647fab973ad14
SVSimServer
/
SVSim.BattleNode
/
Sessions
/
Dispatch
History
gamer147
617714ebea
feat(battle-node): emit real spin per-frame on forwarded PlayActions
...
Co-Authored-By: Claude Opus 4.8 <
noreply@anthropic.com
>
2026-06-04 15:13:47 -04:00
..
Handlers
feat(battle-node): emit real spin per-frame on forwarded PlayActions
2026-06-04 15:13:47 -04:00
BattleFrames.cs
refactor(battle-node): rename ScriptedLifecycle->ServerBattleFrames, ScriptedProfiles->BattleFrameDefaults
2026-06-03 20:36:32 -04:00
BattleSessionState.cs
feat(battle-node): reveal copy tokens on play via baseIdx resolution
2026-06-04 10:11:34 -04:00
DispatchRoute.cs
refactor(battle-node): name ComputeFrames routes as DispatchRoute
2026-06-03 13:43:39 -04:00
FrameDispatchContext.cs
refactor(battle-node): tidy residue after scripted dispatch-arm removal
2026-06-03 20:06:25 -04:00
IFrameHandler.cs
refactor(battle-node): add frame-handler contract, context, and empty registry shim
2026-06-03 14:03:11 -04:00
KnownListBuilder.cs
feat(battle-node): CountHiddenDraws — hidden shared-RNG draw tally for real spin
2026-06-04 15:13:47 -04:00