36 lines
908 B
C#
36 lines
908 B
C#
using MessagePack;
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using System.Text.Json.Serialization;
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namespace SVSim.EmulatedEntrypoint.Models.Dtos;
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[MessagePackObject]
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public class LoginBonusReward
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{
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/// <summary>
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/// The effect shown ingame.
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/// </summary>
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[JsonPropertyName("effect_id")]
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[Key("effect_id")]
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public int EffectId { get; set; }
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/// <summary>
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/// The type of reward.
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/// </summary>
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[JsonPropertyName("reward_type")]
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[Key("reward_type")]
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public int RewardType { get; set; }
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/// <summary>
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/// A more specified reward type (ie if a pack, which pack).
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/// </summary>
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[JsonPropertyName("reward_detail_id")]
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[Key("reward_detail_id")]
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public int RewardDetailId { get; set; }
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/// <summary>
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/// The count of the reward.
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/// </summary>
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[JsonPropertyName("reward_number")]
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[Key("reward_number")]
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public int RewardNumber { get; set; }
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} |