GameStart already detects the Steam-vs-UDID mismatch produced by wipe-and-resignup; it now also reclaims the orphan. New ViewerRepository.MergeAnonymousViewerInto transfers the fresh UDID from V_new onto V_old in one save (freeing the unique-index slot), then deletes V_new in a second save. Partial-failure mode is a benign null-UDID viewer; two rows never contend for the same UDID. Side benefit: future GetViewerByUdid lookups now short-circuit to V_old without going through the Steam handler. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
111 lines
4.9 KiB
C#
111 lines
4.9 KiB
C#
using Microsoft.AspNetCore.Authorization;
|
|
using Microsoft.AspNetCore.Mvc;
|
|
using SVSim.Database.Models;
|
|
using SVSim.Database.Repositories.Viewer;
|
|
using SVSim.EmulatedEntrypoint.Extensions;
|
|
using SVSim.EmulatedEntrypoint.Models.Dtos;
|
|
using SVSim.EmulatedEntrypoint.Models.Dtos.Requests;
|
|
using SVSim.EmulatedEntrypoint.Models.Dtos.Requests.Check;
|
|
using SVSim.EmulatedEntrypoint.Models.Dtos.Responses;
|
|
|
|
namespace SVSim.EmulatedEntrypoint.Controllers;
|
|
|
|
public class CheckController : SVSimController
|
|
{
|
|
private readonly ILogger _logger;
|
|
private readonly IViewerRepository _viewerRepository;
|
|
|
|
public CheckController(ILogger<CheckController> logger, IViewerRepository viewerRepository)
|
|
{
|
|
_logger = logger;
|
|
_viewerRepository = viewerRepository;
|
|
}
|
|
|
|
[AllowAnonymous]
|
|
[HttpPost("special_title")]
|
|
public Task<SpecialTitleCheckResponse> SpecialTitleCheck(SpecialTitleCheckRequest request)
|
|
{
|
|
return Task.FromResult(new SpecialTitleCheckResponse
|
|
{
|
|
TitleImageId = "0"
|
|
});
|
|
}
|
|
|
|
[HttpPost("game_start")]
|
|
public async Task<GameStartResponse> GameStart(GameStartRequest request)
|
|
{
|
|
Viewer viewer = HttpContext.GetViewer()
|
|
?? throw new InvalidOperationException("Auth handler must set viewer in context.");
|
|
Viewer fullViewer = await _viewerRepository.GetViewerWithSocials(viewer.Id) ?? viewer;
|
|
|
|
// Wipe-and-resignup reconciliation: /tool/signup is anonymous on the wire and can't see
|
|
// the Steam ticket, so a freshly-wiped client lands a blank V_new keyed on its new UDID
|
|
// while the Steam handler on this very request resolves to the original V_old. The client
|
|
// has already written V_new.Id into Certification.ViewerId from the signup response; left
|
|
// alone, it stays wrong forever (NormalTask.Parse never reads data_headers.viewer_id —
|
|
// only SignUpTask / GameStartCheckTask.rewrite_viewer_id / the social-chain tasks do).
|
|
// Detect the mismatch by re-looking-up the UDID-keyed viewer and emit rewrite_viewer_id
|
|
// when it disagrees with the auth-resolved one.
|
|
long? rewriteViewerId = null;
|
|
Guid? udid = HttpContext.GetUdid();
|
|
if (udid is Guid u && u != Guid.Empty)
|
|
{
|
|
Viewer? udidViewer = await _viewerRepository.GetViewerByUdid(u);
|
|
if (udidViewer is not null && udidViewer.Id != fullViewer.Id)
|
|
{
|
|
rewriteViewerId = fullViewer.Id;
|
|
// Reclaim the orphan: transfer the fresh UDID onto the Steam-resolved viewer
|
|
// and delete the just-created blank anonymous one. Future GetViewerByUdid
|
|
// calls then short-circuit to V_old without going through the Steam handler.
|
|
await _viewerRepository.MergeAnonymousViewerInto(udidViewer.Id, fullViewer.Id);
|
|
}
|
|
}
|
|
|
|
return new GameStartResponse
|
|
{
|
|
NowViewerId = fullViewer.Id,
|
|
NowName = fullViewer.DisplayName,
|
|
NowTutorialStep = fullViewer.MissionData.TutorialState.ToString(),
|
|
IsSetTransitionPassword = true,
|
|
RewriteViewerId = rewriteViewerId,
|
|
// Stub rank map until per-format ranks are persisted (prod observed: "1"/"2"/"4"
|
|
// keys mapping to RankName_010 / RankName_017). Empty dict here may be safe but
|
|
// we don't yet know which client paths read this — match prod stub.
|
|
NowRank = new Dictionary<string, string>
|
|
{
|
|
{ "1", "RankName_010" },
|
|
{ "2", "RankName_010" },
|
|
{ "4", "RankName_017" }
|
|
},
|
|
TransitionAccountData = fullViewer.SocialAccountConnections
|
|
.Select(sac => new TransitionAccountData
|
|
{
|
|
SocialAccountId = sac.AccountId.ToString(),
|
|
SocialAccountType = ((int)sac.AccountType).ToString(),
|
|
ConnectedViewerId = fullViewer.Id.ToString()
|
|
}).ToList(),
|
|
TosState = 1,
|
|
PolicyState = 1,
|
|
KorAuthorityState = 0,
|
|
TosId = 1,
|
|
PolicyId = 1,
|
|
KorAuthorityId = 0
|
|
};
|
|
}
|
|
|
|
/// <summary>
|
|
/// Card-master rotation-period integrity probe. Wire path is
|
|
/// <c>check/check_time_slip_card_master_hash</c> but the client task is
|
|
/// <c>CheckTimeSlipRotationPeriodTask</c> — a pure <c>BaseTask</c> with no
|
|
/// <c>Parse()</c> override (Wizard/CheckTimeSlipRotationPeriodTask.cs). Fired from
|
|
/// <c>DeckDecisionUI.cs:140</c> (Arena "View Deck" path) and the TK2 prep screen.
|
|
/// Prod responds with <c>data: []</c> in every observed capture across
|
|
/// traffic_prod_taketwo_selections.ndjson + traffic_prod_tradeables_capture.ndjson.
|
|
/// </summary>
|
|
[HttpPost("check_time_slip_card_master_hash")]
|
|
public IActionResult CheckTimeSlipCardMasterHash([FromBody] CheckTimeSlipCardMasterHashRequest req)
|
|
{
|
|
return Ok(Array.Empty<object>());
|
|
}
|
|
}
|