Replace RewardGrantService with IInventoryService tx. EnsureCurrentAsync still runs before BeginAsync to avoid EF concurrent-context conflicts; tx.Viewer replaces the manually loaded viewer graph. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
128 lines
4.6 KiB
C#
128 lines
4.6 KiB
C#
using Microsoft.AspNetCore.Mvc;
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using Microsoft.EntityFrameworkCore;
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using SVSim.Database;
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using SVSim.Database.Enums;
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using SVSim.Database.Repositories.Mission;
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using SVSim.Database.Services.Inventory;
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using SVSim.EmulatedEntrypoint.Models.Dtos.Achievement;
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using SVSim.EmulatedEntrypoint.Services;
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namespace SVSim.EmulatedEntrypoint.Controllers;
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/// <summary>
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/// /achievement/* — claim achievement rewards. Wire shape mirrors AchievementReceiveRewardTask.cs.
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/// </summary>
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[Route("achievement")]
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public class AchievementController : SVSimController
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{
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private const int FailureResultCode = 2;
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private readonly SVSimDbContext _db;
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private readonly IMissionCatalogRepository _catalog;
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private readonly IViewerMissionStateService _state;
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private readonly IMissionAssembler _assembler;
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private readonly IInventoryService _inv;
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public AchievementController(
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SVSimDbContext db,
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IMissionCatalogRepository catalog,
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IViewerMissionStateService state,
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IMissionAssembler assembler,
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IInventoryService inv)
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{
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_db = db;
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_catalog = catalog;
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_state = state;
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_assembler = assembler;
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_inv = inv;
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}
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[HttpPost("receive_reward")]
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public async Task<IActionResult> ReceiveReward(
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AchievementReceiveRewardRequest request, CancellationToken ct)
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{
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if (!TryGetViewerId(out long viewerId)) return Unauthorized();
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// EnsureCurrentAsync needs a viewer id — use a lightweight pre-check load then
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// materialize state before opening the inventory tx.
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var viewerIdCheck = await _db.Viewers
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.Where(v => v.Id == viewerId)
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.Select(v => v.Id)
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.FirstOrDefaultAsync(ct);
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if (viewerIdCheck == 0) return Unauthorized();
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await _state.EnsureCurrentAsync(viewerId, ct);
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await _db.SaveChangesAsync(ct);
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// Re-read viewer's achievement for this type after state-service materialization.
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var ach = await _db.ViewerAchievements
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.FirstOrDefaultAsync(a => a.ViewerId == viewerId && a.AchievementType == request.AchievementType, ct);
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if (ach is null || ach.Level != request.Level)
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{
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return Ok(new { result_code = FailureResultCode });
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}
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var catalogRow = await _catalog.GetAchievementAsync(request.AchievementType, request.Level, ct);
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if (catalogRow is null)
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{
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return Ok(new { result_code = FailureResultCode });
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}
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// Open inventory tx and grant via InventoryService.
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await using var tx = await _inv.BeginAsync(viewerId, ct);
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var granted = await tx.GrantAsync(
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(UserGoodsType)catalogRow.RewardType,
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catalogRow.RewardDetailId,
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catalogRow.RewardNumber,
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ct);
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// Advance viewer's level by 1. If no catalog row exists at the new level (i.e. just
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// claimed the highest captured tier), max_level on the wire stays the same and the
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// UI shows "claimed at max" until catalog grows.
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ach.Level += 1;
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var maxLevelByType = await _catalog.GetMaxLevelByAchievementTypeAsync(ct);
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if (maxLevelByType.TryGetValue(request.AchievementType, out int maxLevel)
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&& ach.Level > maxLevel)
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{
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ach.AchievementStatus = 2;
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}
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else
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{
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ach.AchievementStatus = 0;
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}
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ach.NowAchievedLevel = request.Level;
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await tx.CommitAsync(ct);
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var dto = await _assembler.BuildAsync(tx.Viewer, ct);
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var resp = new AchievementReceiveRewardResponse
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{
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UserMissionList = dto.UserMissionList,
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UserAchievementList = dto.UserAchievementList,
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BattlePassMonthlyMission = dto.BattlePassMonthlyMission,
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IsChangeMission = dto.IsChangeMission,
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CanChangeMissionTime = dto.CanChangeMissionTime,
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IsChangeReceiveType = dto.IsChangeReceiveType,
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CanChangeReceiveTypeTime = dto.CanChangeReceiveTypeTime,
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MissionReceiveType = dto.MissionReceiveType,
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RewardList = granted.Select(g => new RewardGrantDto
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{
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RewardType = g.RewardType,
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RewardId = g.RewardId,
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RewardNum = g.RewardNum,
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}).ToList(),
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TotalReceiveCountList = granted.Select(g => new TotalReceiveCountDto
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{
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RewardType = g.RewardType,
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RewardDetailId = g.RewardId,
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RewardCount = g.RewardNum,
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ItemType = 0,
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IsUsable = true,
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}).ToList(),
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};
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return Ok(resp);
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}
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}
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