Phase 3 shipped the AI rank battle bot pool as a hardcoded 8-entry list inlined in SVSim.EmulatedEntrypoint/Matching/BotRoster.cs — editing meant recompiling. Per PLAN.md 2026-06-02 item (d), move it to a Bootstrap importer so the roster lives in seeds/bot-roster.json and the DB. Shape mirrors PracticeOpponent end-to-end: - BotRosterEntry (SVSim.Database/Models) — PK = AiId via the Id passthrough pattern. DbSet<BotRosterEntry> BotRoster on SVSimDbContext. - AddBotRoster migration (DDL only, per migrations-are-DDL-only rule). - seeds/bot-roster.json — 8 rows preserving the current prod-verified cosmetic ids (sleeve 704141010 / emblem 400001100 / degree 120027 / field 5) and series-1 ai_ids from rm_ai_setting.csv (1111..1181). - BotRosterSeed POCO + BotRosterImporter (idempotent upsert keyed by AiId, leaves seed-missing rows intact). Wired into SVSim.Bootstrap/Program.cs next to PracticeOpponentImporter. - IGlobalsRepository.GetBotRoster() + impl. IBotRoster.Pick → PickAsync because BotRoster now depends on the transient IGlobalsRepository. RankBattleController awaits the new signature. The deterministic hash-on-ctx invariant (same ctx → same bot, so /ai_<fmt>/start retries pick the same opponent) is preserved. DI: AddSingleton<IBotRoster> → AddTransient (matches IGlobalsRepository's lifetime). Test fixture's SeedGlobalsAsync also runs the importer so RankBattleControllerTests + the rewritten BotRosterTests both see seeded rows. Tests: 931 → 936 passing. Existing 3 BotRosterTests reshaped for the DB backing + 1 new "throws on empty roster" guard; 4 new BotRosterImporterTests mirror PracticeOpponentImporterTests (round-trip / idempotent / seed-missing-row-intact / ai_id=0 skip). Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
36 lines
1.7 KiB
C#
36 lines
1.7 KiB
C#
using SVSim.Database.Models;
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namespace SVSim.Database.Repositories.Globals;
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public interface IGlobalsRepository
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{
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Task<List<ClassExpEntry>> GetClassExpCurve();
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Task<List<BattlefieldEntry>> GetBattlefields(bool onlyOpen);
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Task<List<RankInfoEntry>> GetRankInfo();
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// Seed-driven globals — populated by per-domain importers in SVSim.Bootstrap.
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Task<List<MyRotationSettingEntry>> GetMyRotationSettings();
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Task<List<MyRotationAbilityEntry>> GetMyRotationAbilities();
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Task<List<AvatarAbilityEntry>> GetAvatarAbilities();
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Task<List<DefaultDeckEntry>> GetDefaultDecks();
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Task<ArenaSeasonConfig?> GetCurrentArenaSeason();
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Task<List<SpotCardEntry>> GetSpotCards();
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Task<List<ReprintedCardEntry>> GetReprintedCards();
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Task<List<UnlimitedRestrictionEntry>> GetUnlimitedRestrictions();
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Task<List<LoadingExclusionCardEntry>> GetLoadingExclusionCards();
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Task<List<BattlePassLevelEntry>> GetBattlePassLevels();
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Task<List<DailyLoginBonusEntry>> GetDailyLoginBonus();
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Task<List<BannerEntry>> GetBanners();
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Task<ColosseumConfig?> GetCurrentColosseum();
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Task<SealedConfig?> GetCurrentSealedSeason();
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Task<MasterPointRankingPeriodEntry?> GetCurrentMasterPointPeriod();
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Task<List<SpecialDeckFormatEntry>> GetActiveSpecialDeckFormats();
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Task<List<PaymentItemEntry>> GetPaymentItems();
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Task<List<MaintenanceCardEntry>> GetMaintenanceCards();
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Task<List<FeatureMaintenanceEntry>> GetFeatureMaintenances();
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Task<PreReleaseInfo?> GetPreReleaseInfo();
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Task<List<ShadowverseCardSetEntry>> GetRotationCardSets();
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Task<List<PracticeOpponentEntry>> GetPracticeOpponents();
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Task<List<BotRosterEntry>> GetBotRoster();
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}
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