Files
SVSimServer/SVSim.Database/Models/BotRosterEntry.cs
gamer147 24f9b2240e feat(matching): move BotRoster from hardcoded fixture to DB-backed seed
Phase 3 shipped the AI rank battle bot pool as a hardcoded 8-entry list
inlined in SVSim.EmulatedEntrypoint/Matching/BotRoster.cs — editing meant
recompiling. Per PLAN.md 2026-06-02 item (d), move it to a Bootstrap
importer so the roster lives in seeds/bot-roster.json and the DB.

Shape mirrors PracticeOpponent end-to-end:
- BotRosterEntry (SVSim.Database/Models) — PK = AiId via the Id passthrough
  pattern. DbSet<BotRosterEntry> BotRoster on SVSimDbContext.
- AddBotRoster migration (DDL only, per migrations-are-DDL-only rule).
- seeds/bot-roster.json — 8 rows preserving the current prod-verified
  cosmetic ids (sleeve 704141010 / emblem 400001100 / degree 120027 /
  field 5) and series-1 ai_ids from rm_ai_setting.csv (1111..1181).
- BotRosterSeed POCO + BotRosterImporter (idempotent upsert keyed by AiId,
  leaves seed-missing rows intact). Wired into SVSim.Bootstrap/Program.cs
  next to PracticeOpponentImporter.
- IGlobalsRepository.GetBotRoster() + impl.

IBotRoster.Pick → PickAsync because BotRoster now depends on the transient
IGlobalsRepository. RankBattleController awaits the new signature. The
deterministic hash-on-ctx invariant (same ctx → same bot, so /ai_<fmt>/start
retries pick the same opponent) is preserved.

DI: AddSingleton<IBotRoster> → AddTransient (matches IGlobalsRepository's
lifetime). Test fixture's SeedGlobalsAsync also runs the importer so
RankBattleControllerTests + the rewritten BotRosterTests both see seeded
rows.

Tests: 931 → 936 passing. Existing 3 BotRosterTests reshaped for the DB
backing + 1 new "throws on empty roster" guard; 4 new
BotRosterImporterTests mirror PracticeOpponentImporterTests
(round-trip / idempotent / seed-missing-row-intact / ai_id=0 skip).

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-06-02 11:58:19 -04:00

40 lines
1.5 KiB
C#

using SVSim.Database.Common;
namespace SVSim.Database.Models;
/// <summary>
/// One row per AI bot opponent the rank-battle AI-fallback path can pick. Populated
/// from seeds/bot-roster.json by SVSim.Bootstrap.BotRosterImporter.
///
/// The Id (= AiId) MUST match a row in the client's baked-in master CSV
/// <c>data_dumps/client-assets/rm_ai_setting.csv</c>; if it doesn't, the client's
/// <c>RankMatchAISettingList.GetSettingData(aiId)</c> throws
/// <c>InvalidOperationException</c> at battle-start.
///
/// Cosmetic ids (sleeve / emblem / degree / field) MUST resolve in
/// <c>SBattleLoad.LoadOpponentAssets</c>; placeholder 1s left the client hanging on
/// "Waiting for opponent". Prod-verified values come from the Scripted bot fixture.
/// </summary>
public class BotRosterEntry : BaseEntity<int>
{
/// <summary>Client AI catalog id (rm_ai_setting.csv enemy_ai_id). Also the PK.</summary>
public int AiId { get => Id; set => Id = value; }
public string CountryCode { get; set; } = string.Empty;
public string UserName { get; set; } = string.Empty;
public int SleeveId { get; set; }
public int EmblemId { get; set; }
public int DegreeId { get; set; }
public int FieldId { get; set; }
public int IsOfficial { get; set; }
public int ClassId { get; set; }
public int CharaId { get; set; }
public int Rank { get; set; }
public int BattlePoint { get; set; }
public int IsMasterRank { get; set; }
public int MasterPoint { get; set; }
}