Phase 3 shipped the AI rank battle bot pool as a hardcoded 8-entry list inlined in SVSim.EmulatedEntrypoint/Matching/BotRoster.cs — editing meant recompiling. Per PLAN.md 2026-06-02 item (d), move it to a Bootstrap importer so the roster lives in seeds/bot-roster.json and the DB. Shape mirrors PracticeOpponent end-to-end: - BotRosterEntry (SVSim.Database/Models) — PK = AiId via the Id passthrough pattern. DbSet<BotRosterEntry> BotRoster on SVSimDbContext. - AddBotRoster migration (DDL only, per migrations-are-DDL-only rule). - seeds/bot-roster.json — 8 rows preserving the current prod-verified cosmetic ids (sleeve 704141010 / emblem 400001100 / degree 120027 / field 5) and series-1 ai_ids from rm_ai_setting.csv (1111..1181). - BotRosterSeed POCO + BotRosterImporter (idempotent upsert keyed by AiId, leaves seed-missing rows intact). Wired into SVSim.Bootstrap/Program.cs next to PracticeOpponentImporter. - IGlobalsRepository.GetBotRoster() + impl. IBotRoster.Pick → PickAsync because BotRoster now depends on the transient IGlobalsRepository. RankBattleController awaits the new signature. The deterministic hash-on-ctx invariant (same ctx → same bot, so /ai_<fmt>/start retries pick the same opponent) is preserved. DI: AddSingleton<IBotRoster> → AddTransient (matches IGlobalsRepository's lifetime). Test fixture's SeedGlobalsAsync also runs the importer so RankBattleControllerTests + the rewritten BotRosterTests both see seeded rows. Tests: 931 → 936 passing. Existing 3 BotRosterTests reshaped for the DB backing + 1 new "throws on empty roster" guard; 4 new BotRosterImporterTests mirror PracticeOpponentImporterTests (round-trip / idempotent / seed-missing-row-intact / ai_id=0 skip). Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
63 lines
2.0 KiB
C#
63 lines
2.0 KiB
C#
using Microsoft.EntityFrameworkCore;
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using SVSim.Bootstrap.Models.Seed;
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using SVSim.Database;
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using SVSim.Database.Models;
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namespace SVSim.Bootstrap.Importers;
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/// <summary>
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/// Idempotent upsert of AI bot opponents from <c>seeds/bot-roster.json</c>.
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/// Rows missing from the seed are LEFT INTACT (consistent with PracticeOpponentImporter;
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/// a partial seed shouldn't silently delete entries).
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/// </summary>
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public class BotRosterImporter
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{
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public async Task<int> ImportAsync(SVSimDbContext context, string seedDir)
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{
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string path = Path.Combine(seedDir, "bot-roster.json");
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var seed = SeedLoader.LoadList<BotRosterSeed>(path);
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if (seed.Count == 0)
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{
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Console.WriteLine("[BotRosterImporter] No seed rows; skipping.");
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return 0;
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}
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var existing = await context.BotRoster.ToDictionaryAsync(e => e.Id);
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int created = 0, updated = 0;
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foreach (var s in seed)
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{
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if (s.AiId == 0) continue;
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var entry = existing.TryGetValue(s.AiId, out var ex)
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? ex : new BotRosterEntry { Id = s.AiId };
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entry.CountryCode = s.CountryCode;
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entry.UserName = s.UserName;
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entry.SleeveId = s.SleeveId;
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entry.EmblemId = s.EmblemId;
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entry.DegreeId = s.DegreeId;
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entry.FieldId = s.FieldId;
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entry.IsOfficial = s.IsOfficial;
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entry.ClassId = s.ClassId;
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entry.CharaId = s.CharaId;
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entry.Rank = s.Rank;
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entry.BattlePoint = s.BattlePoint;
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entry.IsMasterRank = s.IsMasterRank;
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entry.MasterPoint = s.MasterPoint;
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if (ex is null)
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{
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context.BotRoster.Add(entry);
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existing[s.AiId] = entry;
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created++;
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}
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else updated++;
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}
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await context.SaveChangesAsync();
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Console.WriteLine($"[BotRosterImporter] +{created}/~{updated}");
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return created + updated;
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}
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}
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