Phase 1 foundation types for the v2 broker architecture. Nothing uses them yet; they land alongside the existing v1.2 code so subsequent tasks can extract the participant interface and impls.
23 lines
858 B
C#
23 lines
858 B
C#
namespace SVSim.BattleNode.Sessions;
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/// <summary>
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/// Discriminator for a pending battle and the session it produces. See
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/// docs/superpowers/specs/2026-06-01-battle-node-v2-architecture-design.md.
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/// </summary>
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public enum BattleType
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{
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/// <summary>Two real players. Server brokers between two WebSockets.
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/// Both <c>BattlePlayer</c> slots required.</summary>
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Pvp,
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/// <summary>One real player; opponent runs in the client (prod's IsAINetwork
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/// path; matched only in rank rotation / rank unlimited per prod). Server is
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/// ack-only. <c>p2</c> must be null.</summary>
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Bot,
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/// <summary>One real player; server scripts the opponent (today's v1.2
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/// behaviour, preserved as a solo testing harness). <c>p2</c> currently null;
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/// future server-driven bot config can ride on <c>p2</c>.</summary>
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Scripted,
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}
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