29 lines
1.5 KiB
C#
29 lines
1.5 KiB
C#
using System.Text.Json.Serialization;
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namespace SVSim.BattleNode.Protocol.Bodies;
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public sealed record BattleStartBody(
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[property: JsonPropertyName("turnState")] int TurnState,
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[property: JsonPropertyName("battleType")] int BattleType,
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[property: JsonPropertyName("selfInfo")] BattleStartSelfInfo SelfInfo,
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[property: JsonPropertyName("oppoInfo")] BattleStartOppoInfo OppoInfo,
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[property: JsonPropertyName("resultCode")] int ResultCode = 1) : IMsgBody;
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public sealed record BattleStartSelfInfo(
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[property: JsonPropertyName("rank")] string Rank,
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[property: JsonPropertyName("battlePoint")] string BattlePoint,
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[property: JsonPropertyName("classId")] string ClassId,
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[property: JsonPropertyName("charaId")] string CharaId,
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[property: JsonPropertyName("cardMasterName")] string CardMasterName);
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// Note: BattlePoint is int on the wire here (not string as on self) — matches the
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// captured prod frame at data_dumps/captures/battle-traffic_tk2_regular.ndjson.
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public sealed record BattleStartOppoInfo(
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[property: JsonPropertyName("rank")] string Rank,
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[property: JsonPropertyName("isMasterRank")] string IsMasterRank,
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[property: JsonPropertyName("battlePoint")] int BattlePoint,
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[property: JsonPropertyName("masterPoint")] string MasterPoint,
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[property: JsonPropertyName("classId")] string ClassId,
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[property: JsonPropertyName("charaId")] string CharaId,
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[property: JsonPropertyName("cardMasterName")] string CardMasterName);
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