Files
SVSimServer/SVSim.BattleNode/Protocol/Bodies/BattleStartBody.cs

29 lines
1.5 KiB
C#

using System.Text.Json.Serialization;
namespace SVSim.BattleNode.Protocol.Bodies;
public sealed record BattleStartBody(
[property: JsonPropertyName("turnState")] int TurnState,
[property: JsonPropertyName("battleType")] int BattleType,
[property: JsonPropertyName("selfInfo")] BattleStartSelfInfo SelfInfo,
[property: JsonPropertyName("oppoInfo")] BattleStartOppoInfo OppoInfo,
[property: JsonPropertyName("resultCode")] int ResultCode = 1) : IMsgBody;
public sealed record BattleStartSelfInfo(
[property: JsonPropertyName("rank")] string Rank,
[property: JsonPropertyName("battlePoint")] string BattlePoint,
[property: JsonPropertyName("classId")] string ClassId,
[property: JsonPropertyName("charaId")] string CharaId,
[property: JsonPropertyName("cardMasterName")] string CardMasterName);
// Note: BattlePoint is int on the wire here (not string as on self) — matches the
// captured prod frame at data_dumps/captures/battle-traffic_tk2_regular.ndjson.
public sealed record BattleStartOppoInfo(
[property: JsonPropertyName("rank")] string Rank,
[property: JsonPropertyName("isMasterRank")] string IsMasterRank,
[property: JsonPropertyName("battlePoint")] int BattlePoint,
[property: JsonPropertyName("masterPoint")] string MasterPoint,
[property: JsonPropertyName("classId")] string ClassId,
[property: JsonPropertyName("charaId")] string CharaId,
[property: JsonPropertyName("cardMasterName")] string CardMasterName);