Adds BattleNodeOptions.SoloDefaultsToScripted (default false). When true, the TK2 do_matching controller treats every solo poll as if ?scripted=1 were passed and returns a Scripted 3004 match immediately — useful for the live client (which can't append query params) to drive the scripted bot without needing a second player. Toggle via "BattleNode:SoloDefaultsToScripted" in appsettings*.json (Program.cs now binds the BattleNode section over the AddBattleNode defaults). Turn off to test real PvP with two clients. Trade-off documented on the option: while on, two simultaneous pollers each get their own Scripted match instead of pairing, so PvP is effectively disabled until the flag is flipped. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
30 lines
1.3 KiB
C#
30 lines
1.3 KiB
C#
namespace SVSim.BattleNode.Bridge;
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/// <summary>
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/// DI-injected options for the battle node. NodeServerUrl matches the prod
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/// do_matching wire format: <c>host:port/socket.io/</c>, no scheme prefix.
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/// BestHTTP's SocketManager parses it as the Socket.IO v2 endpoint URL.
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/// </summary>
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public sealed class BattleNodeOptions
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{
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public string NodeServerUrl { get; set; } = "localhost:5148/socket.io/";
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/// <summary>
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/// How long the first arriver's WS waits for a partner before disconnecting.
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/// Matches the architecture spec's 60s default; override (typically lower)
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/// in tests via the factory.
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/// </summary>
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public TimeSpan WaitingRoomTimeout { get; set; } = TimeSpan.FromSeconds(60);
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/// <summary>
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/// Dev convenience: when true, matchmaking endpoints that would otherwise park
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/// a solo poller (returning 3002 RETRY until a partner arrives) instead return
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/// a Scripted match immediately — equivalent to passing <c>?scripted=1</c> on
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/// every request. Turn off to test real PvP with two clients. Default false.
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/// <para>Trade-off: while on, two viewers polling simultaneously each get
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/// their own Scripted match instead of pairing with each other. Toggling off
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/// is the only way to get PvP behavior.</para>
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/// </summary>
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public bool SoloDefaultsToScripted { get; set; } = false;
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}
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